类 WindChargeItem
java.lang.Object
net.minecraft.world.item.Item
net.minecraft.world.item.WindChargeItem
- 所有已实现的接口:
FeatureElement
,ProjectileItem
,ItemLike
,IItemExtension
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.item.Item
Item.Properties, Item.TooltipContext
从接口继承的嵌套类/接口 net.minecraft.world.item.ProjectileItem
ProjectileItem.DispenseConfig, ProjectileItem.PositionFunction
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字段概要
字段从类继承的字段 net.minecraft.world.item.Item
ABSOLUTE_MAX_STACK_SIZE, APPROXIMATELY_INFINITE_USE_DURATION, BASE_ATTACK_DAMAGE_ID, BASE_ATTACK_SPEED_ID, BY_BLOCK, canCombineRepair, CODEC, DEFAULT_MAX_STACK_SIZE, descriptionId, MAX_BAR_WIDTH, STREAM_CODEC
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明asProjectile
(Level p_338589_, Position p_338670_, ItemStack p_338308_, Direction p_338206_) void
shoot
(Projectile p_338260_, double p_338763_, double p_338177_, double p_338349_, float p_338273_, float p_338257_) use
(Level p_326306_, Player p_326042_, InteractionHand p_326470_) 从类继承的方法 net.minecraft.world.item.Item
appendHoverText, asItem, builtInRegistryHolder, byBlock, byId, canDestroyBlock, canFitInsideContainerItems, components, finishUsingItem, getAttackDamageBonus, getBarColor, getBarWidth, getCraftingRemainder, getDamageSource, getDefaultInstance, getDefaultMaxStackSize, getDescriptionId, getDestroySpeed, getId, getName, getName, getPlayerPOVHitResult, getTooltipImage, getUseAnimation, getUseDuration, hurtEnemy, interactLivingEntity, inventoryTick, isBarVisible, isCombineRepairable, isCorrectToolForDrops, isFoil, mineBlock, modifyDefaultComponentsFrom, onCraftedBy, onCraftedPostProcess, onDestroyed, onUseTick, overrideOtherStackedOnMe, overrideStackedOnOther, postHurtEnemy, releaseUsing, requiredFeatures, shouldPrintOpWarning, toString, useOn, useOnRelease, verifyComponentsAfterLoad
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.neoforged.neoforge.common.extensions.IItemExtension
applyEnchantments, canBeHurtBy, canContinueUsing, canEquip, canGrindstoneRepair, canPerformAction, canWalkOnPowderedSnow, createEntity, damageItem, doesSneakBypassUse, getAllEnchantments, getBurnTime, getCraftingRemainder, getCreatorModId, getDamage, getDefaultAttributeModifiers, getEnchantmentLevel, getEntityLifespan, getEquipmentSlot, getHighlightTip, getMaxDamage, getMaxStackSize, getSweepHitBox, getXpRepairRatio, hasCustomEntity, isDamageable, isDamaged, isGazeDisguise, isNotReplaceableByPickAction, isPiglinCurrency, isPrimaryItemFor, makesPiglinsNeutral, onAnimalArmorTick, onDestroyed, onDroppedByPlayer, onEntityItemUpdate, onEntitySwing, onItemUseFirst, onLeftClickEntity, onStopUsing, setDamage, shouldCauseBlockBreakReset, shouldCauseReequipAnimation, supportsEnchantment
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字段详细资料
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PROJECTILE_SHOOT_POWER
public static float PROJECTILE_SHOOT_POWER
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构造器详细资料
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WindChargeItem
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方法详细资料
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use
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asProjectile
public Projectile asProjectile(Level p_338589_, Position p_338670_, ItemStack p_338308_, Direction p_338206_) - 指定者:
asProjectile
在接口中ProjectileItem
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shoot
public void shoot(Projectile p_338260_, double p_338763_, double p_338177_, double p_338349_, float p_338273_, float p_338257_) - 指定者:
shoot
在接口中ProjectileItem
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createDispenseConfig
- 指定者:
createDispenseConfig
在接口中ProjectileItem
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