类 ChunkStatusTasks
java.lang.Object
net.minecraft.world.level.chunk.status.ChunkStatusTasks
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字段概要
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构造器概要
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方法概要
修饰符和类型方法说明(专用程序包) static CompletableFuture
<ChunkAccess> full
(WorldGenContext p_347565_, ChunkStep p_347455_, StaticCache2D<GenerationChunkHolder> p_347586_, ChunkAccess p_347656_) (专用程序包) static CompletableFuture
<ChunkAccess> generateBiomes
(WorldGenContext p_331619_, ChunkStep p_347659_, StaticCache2D<GenerationChunkHolder> p_347729_, ChunkAccess p_332054_) (专用程序包) static CompletableFuture
<ChunkAccess> generateCarvers
(WorldGenContext p_331858_, ChunkStep p_347728_, StaticCache2D<GenerationChunkHolder> p_347581_, ChunkAccess p_330818_) (专用程序包) static CompletableFuture
<ChunkAccess> generateFeatures
(WorldGenContext p_330280_, ChunkStep p_347560_, StaticCache2D<GenerationChunkHolder> p_347674_, ChunkAccess p_332040_) (专用程序包) static CompletableFuture
<ChunkAccess> generateNoise
(WorldGenContext p_331452_, ChunkStep p_347576_, StaticCache2D<GenerationChunkHolder> p_347613_, ChunkAccess p_330927_) (专用程序包) static CompletableFuture
<ChunkAccess> generateSpawn
(WorldGenContext p_330441_, ChunkStep p_347702_, StaticCache2D<GenerationChunkHolder> p_347488_, ChunkAccess p_331907_) (专用程序包) static CompletableFuture
<ChunkAccess> generateStructureReferences
(WorldGenContext p_331037_, ChunkStep p_347588_, StaticCache2D<GenerationChunkHolder> p_347555_, ChunkAccess p_331453_) (专用程序包) static CompletableFuture
<ChunkAccess> generateStructureStarts
(WorldGenContext p_331607_, ChunkStep p_347505_, StaticCache2D<GenerationChunkHolder> p_347639_, ChunkAccess p_330224_) (专用程序包) static CompletableFuture
<ChunkAccess> generateSurface
(WorldGenContext p_331468_, ChunkStep p_347720_, StaticCache2D<GenerationChunkHolder> p_347636_, ChunkAccess p_331100_) (专用程序包) static CompletableFuture
<ChunkAccess> initializeLight
(WorldGenContext p_347725_, ChunkStep p_347727_, StaticCache2D<GenerationChunkHolder> p_347486_, ChunkAccess p_331196_) private static boolean
isLighted
(ChunkAccess p_330524_) (专用程序包) static CompletableFuture
<ChunkAccess> light
(WorldGenContext p_347668_, ChunkStep p_347535_, StaticCache2D<GenerationChunkHolder> p_347456_, ChunkAccess p_347599_) (专用程序包) static CompletableFuture
<ChunkAccess> loadStructureStarts
(WorldGenContext p_331337_, ChunkStep p_347700_, StaticCache2D<GenerationChunkHolder> p_347697_, ChunkAccess p_331647_) (专用程序包) static CompletableFuture
<ChunkAccess> passThrough
(WorldGenContext p_347652_, ChunkStep p_347508_, StaticCache2D<GenerationChunkHolder> p_347686_, ChunkAccess p_347612_) private static void
postLoadProtoChunk
(ServerLevel p_347492_, ValueInput.ValueInputList p_421553_)
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字段详细资料
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LOGGER
private static final org.slf4j.Logger LOGGER
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构造器详细资料
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ChunkStatusTasks
public ChunkStatusTasks()
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方法详细资料
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isLighted
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passThrough
static CompletableFuture<ChunkAccess> passThrough(WorldGenContext p_347652_, ChunkStep p_347508_, StaticCache2D<GenerationChunkHolder> p_347686_, ChunkAccess p_347612_) -
generateStructureStarts
static CompletableFuture<ChunkAccess> generateStructureStarts(WorldGenContext p_331607_, ChunkStep p_347505_, StaticCache2D<GenerationChunkHolder> p_347639_, ChunkAccess p_330224_) -
loadStructureStarts
static CompletableFuture<ChunkAccess> loadStructureStarts(WorldGenContext p_331337_, ChunkStep p_347700_, StaticCache2D<GenerationChunkHolder> p_347697_, ChunkAccess p_331647_) -
generateStructureReferences
static CompletableFuture<ChunkAccess> generateStructureReferences(WorldGenContext p_331037_, ChunkStep p_347588_, StaticCache2D<GenerationChunkHolder> p_347555_, ChunkAccess p_331453_) -
generateBiomes
static CompletableFuture<ChunkAccess> generateBiomes(WorldGenContext p_331619_, ChunkStep p_347659_, StaticCache2D<GenerationChunkHolder> p_347729_, ChunkAccess p_332054_) -
generateNoise
static CompletableFuture<ChunkAccess> generateNoise(WorldGenContext p_331452_, ChunkStep p_347576_, StaticCache2D<GenerationChunkHolder> p_347613_, ChunkAccess p_330927_) -
generateSurface
static CompletableFuture<ChunkAccess> generateSurface(WorldGenContext p_331468_, ChunkStep p_347720_, StaticCache2D<GenerationChunkHolder> p_347636_, ChunkAccess p_331100_) -
generateCarvers
static CompletableFuture<ChunkAccess> generateCarvers(WorldGenContext p_331858_, ChunkStep p_347728_, StaticCache2D<GenerationChunkHolder> p_347581_, ChunkAccess p_330818_) -
generateFeatures
static CompletableFuture<ChunkAccess> generateFeatures(WorldGenContext p_330280_, ChunkStep p_347560_, StaticCache2D<GenerationChunkHolder> p_347674_, ChunkAccess p_332040_) -
initializeLight
static CompletableFuture<ChunkAccess> initializeLight(WorldGenContext p_347725_, ChunkStep p_347727_, StaticCache2D<GenerationChunkHolder> p_347486_, ChunkAccess p_331196_) -
light
static CompletableFuture<ChunkAccess> light(WorldGenContext p_347668_, ChunkStep p_347535_, StaticCache2D<GenerationChunkHolder> p_347456_, ChunkAccess p_347599_) -
generateSpawn
static CompletableFuture<ChunkAccess> generateSpawn(WorldGenContext p_330441_, ChunkStep p_347702_, StaticCache2D<GenerationChunkHolder> p_347488_, ChunkAccess p_331907_) -
full
static CompletableFuture<ChunkAccess> full(WorldGenContext p_347565_, ChunkStep p_347455_, StaticCache2D<GenerationChunkHolder> p_347586_, ChunkAccess p_347656_) -
postLoadProtoChunk
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