接口 LevelData
- 所有已知子接口:
ServerLevelData
,WritableLevelData
- 所有已知实现类:
DerivedLevelData
,PrimaryLevelData
public interface LevelData
-
方法概要
修饰符和类型方法说明default void
fillCrashReportCategory
(CrashReportCategory p_164873_, LevelHeightAccessor p_164874_) long
long
float
boolean
boolean
boolean
boolean
void
setRaining
(boolean p_78171_)
-
方法详细资料
-
getSpawnPos
BlockPos getSpawnPos() -
getSpawnAngle
float getSpawnAngle() -
getGameTime
long getGameTime() -
getDayTime
long getDayTime() -
isThundering
boolean isThundering() -
isRaining
boolean isRaining() -
setRaining
void setRaining(boolean p_78171_) -
isHardcore
boolean isHardcore() -
getDifficulty
Difficulty getDifficulty() -
isDifficultyLocked
boolean isDifficultyLocked() -
fillCrashReportCategory
-