记录类 TicketController

java.lang.Object
java.lang.Record
net.neoforged.neoforge.common.world.chunk.TicketController
记录组件:
id - the ID of this controller
callback - a callback to be called when the tickets are loaded, in order to validate whether they're still active or not. null should be used when a callback needn't be provided

@ParametersAreNonnullByDefault public record TicketController(ResourceLocation id, @Nullable LoadingValidationCallback callback) extends Record
A class used to manage chunk loading tickets associated with a specific ID.

Controllers must be registered via RegisterTicketControllersEvent. A controller that isn't registered will have all of its tickets discarded when the world is loaded, and any attempts at force-loading a chunk through it will result in an IllegalArgumentException.

  • 字段详细资料

  • 构造器详细资料

    • TicketController

      public TicketController(ResourceLocation id, @Nullable @Nullable LoadingValidationCallback callback)
      创建 TicketController 记录类的实例。
      参数:
      id - id 记录组件的值
      callback - callback 记录组件的值
    • TicketController

      public TicketController(ResourceLocation id)
      Creates a ticket controller without a validation callback.
      参数:
      id - the ID of the controller
  • 方法详细资料

    • forceChunk

      public boolean forceChunk(ServerLevel level, BlockPos owner, int chunkX, int chunkZ, boolean add, boolean forceNaturalSpawning)
      Forces a chunk to be loaded with the "owner" of the ticket being a given block position.
      参数:
      add - true to force the chunk, false to unforce the chunk.
      forceNaturalSpawning - true to make the chunk allow natural mob spawns even if there is no player nearby.
    • forceChunk

      public boolean forceChunk(ServerLevel level, Entity owner, int chunkX, int chunkZ, boolean add, boolean forceNaturalSpawning)
      Forces a chunk to be loaded with the "owner" of the ticket being the UUID of the given entity.
      参数:
      add - true to force the chunk, false to unforce the chunk.
      forceNaturalSpawning - true to make the chunk allow natural mob spawns even if there is no player nearby.
    • forceChunk

      public boolean forceChunk(ServerLevel level, UUID owner, int chunkX, int chunkZ, boolean add, boolean ticking)
      Forces a chunk to be loaded with the "owner" of the ticket being a given UUID.
      参数:
      add - true to force the chunk, false to unforce the chunk.
      ticking - true to make the chunk receive full chunk ticks even if there is no player nearby.
    • toString

      public final String toString()
      返回此记录类的字符串表示形式。此表示形式包含类的名称,后跟每个记录组件的名称和值。
      指定者:
      toString 在类中 Record
      返回:
      此对象的字符串表示形式
    • hashCode

      public final int hashCode()
      返回此对象的哈希代码值。此值派生自每个记录组件的哈希代码。
      指定者:
      hashCode 在类中 Record
      返回:
      此对象的哈希代码值
    • equals

      public final boolean equals(Object o)
      指示某个其他对象是否“等于”此对象。如果两个对象属于同一个类,而且所有记录组件都相等,则这两个对象相等。 此记录类中的所有组件都使用 Objects::equals(Object,Object) 进行比较。
      指定者:
      equals 在类中 Record
      参数:
      o - 要与之进行比较的对象
      返回:
      如果此对象与 o 参数相同,则为 true;否则为 false
    • id

      public ResourceLocation id()
      返回 id 记录组件的值。
      返回:
      id 记录组件的值
    • callback

      @Nullable public @Nullable LoadingValidationCallback callback()
      返回 callback 记录组件的值。
      返回:
      callback 记录组件的值