类 CustomHelperTests.Helper
java.lang.Object
net.minecraft.gametest.framework.GameTestHelper
net.neoforged.testframework.gametest.ExtendedGameTestHelper
net.neoforged.neoforge.debug.CustomHelperTests.Helper
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CustomHelperTests
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嵌套类概要
从类继承的嵌套类/接口 net.neoforged.testframework.gametest.ExtendedGameTestHelper
ExtendedGameTestHelper.ThrowingRunnable, ExtendedGameTestHelper.ThrowingSupplier<T>
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字段概要
从类继承的字段 net.minecraft.gametest.framework.GameTestHelper
testInfo
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构造器概要
构造器 -
方法概要
从类继承的方法 net.neoforged.testframework.gametest.ExtendedGameTestHelper
addEndListener, addTemporaryListener, assertBlock, assertContainerContains, assertContainerEmpty, assertEntityProperty, assertEntityProperty, assertEntityProperty, assertFalse, assertItemEntityCountIsAtLeast, assertMobEffectAbsent, assertMobEffectPresent, assertNotNull, assertPlayerHasItem, assertTrue, assertValueEqual, blocksBetween, boneMeal, boneMeal, boneMealUntilGrown, breakBlock, catchException, catchException, fail, fail, getBlockEntity, getCapability, getHolder, killAllEntitiesOfClass, knockbackResistant, makeMockPlayer, makeOpMockPlayer, makeTickingMockServerPlayerInCorner, makeTickingMockServerPlayerInLevel, pulseRedstone, requireCapability, requireDifficulty, requireEntityAt, requireEntityAt, startSequence, startSequence, useBlock, useBlock, useOn
从类继承的方法 net.minecraft.gametest.framework.GameTestHelper
absoluteAABB, absolutePos, absoluteVec, assertAtTickTimeContainerContains, assertAtTickTimeContainerEmpty, assertBlock, assertBlockEntityData, assertBlockNotPresent, assertBlockNotPresent, assertBlockPresent, assertBlockPresent, assertBlockProperty, assertBlockProperty, assertBlockState, assertBlockState, assertBlockTag, assertContainerContains, assertContainerContainsSingle, assertContainerEmpty, assertEntitiesPresent, assertEntitiesPresent, assertEntityData, assertEntityData, assertEntityInstancePresent, assertEntityInstancePresent, assertEntityInventoryContains, assertEntityIsHolding, assertEntityNotPresent, assertEntityNotPresent, assertEntityNotPresent, assertEntityNotPresent, assertEntityNotTouching, assertEntityPosition, assertEntityPresent, assertEntityPresent, assertEntityPresent, assertEntityPresent, assertEntityPresent, assertEntityProperty, assertEntityProperty, assertEntityTouching, assertFalse, assertionException, assertionException, assertionException, assertionException, assertItemEntityCountIs, assertItemEntityNotPresent, assertItemEntityNotPresent, assertItemEntityPresent, assertItemEntityPresent, assertLivingEntityHasMobEffect, assertRedstoneSignal, assertSameBlockState, assertSameBlockStates, assertTrue, assertValueEqual, destroyBlock, fail, fail, fail, failIf, failIfEver, findClosestEntity, findEntities, findEntities, findOneEntity, forEveryBlockInStructure, getBlockEntity, getBlockState, getBounds, getEntities, getEntities, getHeight, getLevel, getTestRotation, getTick, hurt, kill, killAllEntities, killAllEntitiesOfClass, makeAboutToDrown, makeMockPlayer, makeMockServerPlayerInLevel, moveTo, onEachTick, placeAt, pressButton, pressButton, pullLever, pullLever, pulseRedstone, randomTick, relativeAABB, relativePos, relativeVec, runAfterDelay, runAtTickTime, setBiome, setBlock, setBlock, setBlock, setBlock, setDayTime, setNight, spawn, spawn, spawn, spawn, spawnItem, spawnItem, spawnItem, spawnWithNoFreeWill, spawnWithNoFreeWill, spawnWithNoFreeWill, spawnWithNoFreeWill, succeed, succeedIf, succeedOnTickWhen, succeedWhen, succeedWhenBlockPresent, succeedWhenBlockPresent, succeedWhenEntityData, succeedWhenEntityNotPresent, succeedWhenEntityNotPresent, succeedWhenEntityPresent, succeedWhenEntityPresent, tickBlock, tickPrecipitation, tickPrecipitation, useBlock, useBlock, useBlock, walkTo, withLowHealth
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构造器详细资料
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Helper
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方法详细资料
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customSucceed
void customSucceed()
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