类 EntityDataSerializerTest.TestEntityRenderer

java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<EntityDataSerializerTest.TestEntity,net.minecraft.client.renderer.entity.state.EntityRenderState>
net.neoforged.neoforge.debug.entity.EntityDataSerializerTest.TestEntityRenderer
封闭类:
EntityDataSerializerTest

private static class EntityDataSerializerTest.TestEntityRenderer extends net.minecraft.client.renderer.entity.EntityRenderer<EntityDataSerializerTest.TestEntity,net.minecraft.client.renderer.entity.state.EntityRenderState>
  • 字段概要

    从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer

    entityRenderDispatcher, LEASH_RENDER_STEPS, LEASH_WIDTH, NAMETAG_SCALE, shadowRadius, shadowStrength
  • 构造器概要

    构造器
    构造器
    说明
    TestEntityRenderer(net.minecraft.client.renderer.entity.EntityRendererProvider.Context context)
     
  • 方法概要

    修饰符和类型
    方法
    说明
    net.minecraft.client.renderer.entity.state.EntityRenderState
     

    从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer

    affectedByCulling, createRenderState, extractAdditionalHitboxes, extractRenderState, getBlockLightLevel, getBoundingBoxForCulling, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowRadius, getShadowStrength, getSkyLightLevel, render, renderNameTag, shouldRender, shouldShowName

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • 构造器详细资料

    • TestEntityRenderer

      public TestEntityRenderer(net.minecraft.client.renderer.entity.EntityRendererProvider.Context context)
  • 方法详细资料

    • createRenderState

      public net.minecraft.client.renderer.entity.state.EntityRenderState createRenderState()
      指定者:
      createRenderState 在类中 net.minecraft.client.renderer.entity.EntityRenderer<EntityDataSerializerTest.TestEntity,net.minecraft.client.renderer.entity.state.EntityRenderState>