类 ProjectileImpactEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.ProjectileImpactEvent
- 所有已实现的接口:
net.neoforged.bus.api.ICancellableEvent
public class ProjectileImpactEvent
extends EntityEvent
implements net.neoforged.bus.api.ICancellableEvent
This event is fired on the
This event is fired when a projectile entity impacts something.
This event is fired via
NeoForge.EVENT_BUS
.This event is fired when a projectile entity impacts something.
This event is fired via
EventHooks.onProjectileImpact(Projectile, HitResult)
This event is fired for all vanilla projectiles by Forge,
custom projectiles should fire this event and check the result in a similar fashion.
This event is cancelable. When canceled, the impact will not be processed and the projectile will continue flying.
Killing or other handling of the entity after event cancellation is up to the modder.-
嵌套类概要
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
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字段概要
字段 -
构造器概要
构造器 -
方法概要
从类继承的方法 net.neoforged.neoforge.event.entity.EntityEvent
getEntity
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.neoforged.bus.api.ICancellableEvent
isCanceled, setCanceled
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字段详细资料
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ray
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projectile
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构造器详细资料
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ProjectileImpactEvent
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方法详细资料
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getRayTraceResult
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getProjectile
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