类 LivingDeathEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.living.LivingDeathEvent
- 所有已实现的接口:
net.neoforged.bus.api.ICancellableEvent
public class LivingDeathEvent
extends LivingEvent
implements net.neoforged.bus.api.ICancellableEvent
LivingDeathEvent is fired when an Entity dies.
This event is fired whenever an Entity dies in
This event is fired via the
This event is
If this event is canceled, the Entity does not die.
This event does not have a result.
This event is fired on the
This event is fired whenever an Entity dies in
LivingEntity.die(DamageSource)
,
Player.die(DamageSource)
, and
ServerPlayer.die(DamageSource)
. This event is fired via the
CommonHooks.onLivingDeath(LivingEntity, DamageSource)
.source
contains the DamageSource that caused the entity to die. This event is
ICancellableEvent
.If this event is canceled, the Entity does not die.
This event does not have a result.
引用无效
HasResult
This event is fired on the
NeoForge.EVENT_BUS
.-
嵌套类概要
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEvent
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
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字段概要
字段 -
构造器概要
构造器 -
方法概要
从类继承的方法 net.neoforged.neoforge.event.entity.living.LivingEvent
getEntity
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.neoforged.bus.api.ICancellableEvent
isCanceled, setCanceled
-
字段详细资料
-
source
-
-
构造器详细资料
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LivingDeathEvent
-
-
方法详细资料
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getSource
-