类 ClientboundCommandsPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundCommandsPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
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嵌套类概要
嵌套类修饰符和类型类说明(专用程序包) static final record
(专用程序包) static final record
(专用程序包) static final record
static interface
static interface
(专用程序包) static class
(专用程序包) static interface
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字段概要
字段修饰符和类型字段说明private final List
<ClientboundCommandsPacket.Entry> private static final byte
private static final byte
private static final byte
private static final byte
private static final byte
private final int
static final StreamCodec
<FriendlyByteBuf, ClientboundCommandsPacket> private static final byte
private static final byte
private static final byte
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构造器概要
构造器限定符构造器说明ClientboundCommandsPacket
(com.mojang.brigadier.tree.RootCommandNode<S> p_131861_, ClientboundCommandsPacket.NodeInspector<S> p_426113_) private
ClientboundCommandsPacket
(FriendlyByteBuf p_178805_) -
方法概要
修饰符和类型方法说明private static <S> List
<ClientboundCommandsPacket.Entry> createEntries
(it.unimi.dsi.fastutil.objects.Object2IntMap<com.mojang.brigadier.tree.CommandNode<S>> p_237627_, ClientboundCommandsPacket.NodeInspector<S> p_425698_) private static <S> ClientboundCommandsPacket.Entry
createEntry
(com.mojang.brigadier.tree.CommandNode<S> p_237622_, ClientboundCommandsPacket.NodeInspector<S> p_425626_, it.unimi.dsi.fastutil.objects.Object2IntMap<com.mojang.brigadier.tree.CommandNode<S>> p_237623_) private static <S> it.unimi.dsi.fastutil.objects.Object2IntMap
<com.mojang.brigadier.tree.CommandNode<S>> enumerateNodes
(com.mojang.brigadier.tree.RootCommandNode<S> p_131863_) <S> com.mojang.brigadier.tree.RootCommandNode
<S> getRoot
(CommandBuildContext p_237625_, ClientboundCommandsPacket.NodeBuilder<S> p_426329_) void
handle
(ClientGamePacketListener p_131878_) private static ClientboundCommandsPacket.NodeStub
read
(FriendlyByteBuf p_237639_, byte p_237640_) private static ClientboundCommandsPacket.Entry
readNode
(FriendlyByteBuf p_131888_) type()
private static void
validateEntries
(List<ClientboundCommandsPacket.Entry> p_237629_) private static void
validateEntries
(List<ClientboundCommandsPacket.Entry> p_237631_, BiPredicate<ClientboundCommandsPacket.Entry, it.unimi.dsi.fastutil.ints.IntSet> p_237632_) private void
write
(FriendlyByteBuf p_131886_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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STREAM_CODEC
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MASK_TYPE
private static final byte MASK_TYPE- 另请参阅:
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FLAG_EXECUTABLE
private static final byte FLAG_EXECUTABLE- 另请参阅:
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FLAG_REDIRECT
private static final byte FLAG_REDIRECT- 另请参阅:
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FLAG_CUSTOM_SUGGESTIONS
private static final byte FLAG_CUSTOM_SUGGESTIONS- 另请参阅:
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FLAG_RESTRICTED
private static final byte FLAG_RESTRICTED- 另请参阅:
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TYPE_ROOT
private static final byte TYPE_ROOT- 另请参阅:
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TYPE_LITERAL
private static final byte TYPE_LITERAL- 另请参阅:
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TYPE_ARGUMENT
private static final byte TYPE_ARGUMENT- 另请参阅:
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rootIndex
private final int rootIndex -
entries
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构造器详细资料
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ClientboundCommandsPacket
public ClientboundCommandsPacket(com.mojang.brigadier.tree.RootCommandNode<S> p_131861_, ClientboundCommandsPacket.NodeInspector<S> p_426113_) -
ClientboundCommandsPacket
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方法详细资料
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write
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validateEntries
private static void validateEntries(List<ClientboundCommandsPacket.Entry> p_237631_, BiPredicate<ClientboundCommandsPacket.Entry, it.unimi.dsi.fastutil.ints.IntSet> p_237632_) -
validateEntries
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enumerateNodes
private static <S> it.unimi.dsi.fastutil.objects.Object2IntMap<com.mojang.brigadier.tree.CommandNode<S>> enumerateNodes(com.mojang.brigadier.tree.RootCommandNode<S> p_131863_) -
createEntries
private static <S> List<ClientboundCommandsPacket.Entry> createEntries(it.unimi.dsi.fastutil.objects.Object2IntMap<com.mojang.brigadier.tree.CommandNode<S>> p_237627_, ClientboundCommandsPacket.NodeInspector<S> p_425698_) -
readNode
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read
@Nullable private static ClientboundCommandsPacket.NodeStub read(FriendlyByteBuf p_237639_, byte p_237640_) -
createEntry
private static <S> ClientboundCommandsPacket.Entry createEntry(com.mojang.brigadier.tree.CommandNode<S> p_237622_, ClientboundCommandsPacket.NodeInspector<S> p_425626_, it.unimi.dsi.fastutil.objects.Object2IntMap<com.mojang.brigadier.tree.CommandNode<S>> p_237623_) -
type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getRoot
public <S> com.mojang.brigadier.tree.RootCommandNode<S> getRoot(CommandBuildContext p_237625_, ClientboundCommandsPacket.NodeBuilder<S> p_426329_)
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