类 ClientboundEntityEventPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundEntityEventPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundEntityEventPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private final int
private final byte
static final StreamCodec
<FriendlyByteBuf, ClientboundEntityEventPacket> -
构造器概要
构造器限定符构造器说明private
ClientboundEntityEventPacket
(FriendlyByteBuf p_178843_) ClientboundEntityEventPacket
(Entity p_132092_, byte p_132093_) -
方法概要
修饰符和类型方法说明byte
void
handle
(ClientGamePacketListener p_132101_) type()
private void
write
(FriendlyByteBuf p_132104_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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STREAM_CODEC
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entityId
private final int entityId -
eventId
private final byte eventId
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构造器详细资料
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ClientboundEntityEventPacket
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ClientboundEntityEventPacket
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方法详细资料
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write
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type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getEntity
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getEventId
public byte getEventId()
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