类 ClientboundLevelChunkWithLightPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundLevelChunkWithLightPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private final ClientboundLevelChunkPacketData
private final ClientboundLightUpdatePacketData
private final int
private final int
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构造器概要
构造器限定符构造器说明private
ClientboundLevelChunkWithLightPacket
(LevelChunk p_285290_, LevelLightEngine p_285254_, BitSet p_285350_, BitSet p_285304_) -
方法概要
修饰符和类型方法说明int
getX()
int
getZ()
void
handle
(ClientGamePacketListener p_195716_) type()
private void
write
(RegistryFriendlyByteBuf p_320036_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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STREAM_CODEC
public static final StreamCodec<RegistryFriendlyByteBuf,ClientboundLevelChunkWithLightPacket> STREAM_CODEC -
x
private final int x -
z
private final int z -
chunkData
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lightData
-
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构造器详细资料
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ClientboundLevelChunkWithLightPacket
public ClientboundLevelChunkWithLightPacket(LevelChunk p_285290_, LevelLightEngine p_285254_, @Nullable BitSet p_285350_, @Nullable BitSet p_285304_) -
ClientboundLevelChunkWithLightPacket
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方法详细资料
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write
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type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getX
public int getX() -
getZ
public int getZ() -
getChunkData
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getLightData
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