类 ClientboundPlayerCombatEnterPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundPlayerCombatEnterPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundPlayerCombatEnterPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明static final ClientboundPlayerCombatEnterPacket
static final StreamCodec
<io.netty.buffer.ByteBuf, ClientboundPlayerCombatEnterPacket> -
构造器概要
构造器 -
方法概要
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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INSTANCE
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STREAM_CODEC
public static final StreamCodec<io.netty.buffer.ByteBuf,ClientboundPlayerCombatEnterPacket> STREAM_CODEC
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构造器详细资料
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ClientboundPlayerCombatEnterPacket
private ClientboundPlayerCombatEnterPacket()
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方法详细资料
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type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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