类 ClientboundSectionBlocksUpdatePacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundSectionBlocksUpdatePacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private static final int
private final short[]
private final SectionPos
private final BlockState[]
static final StreamCodec
<FriendlyByteBuf, ClientboundSectionBlocksUpdatePacket> -
构造器概要
构造器限定符构造器说明ClientboundSectionBlocksUpdatePacket
(SectionPos p_284963_, it.unimi.dsi.fastutil.shorts.ShortSet p_285027_, LevelChunkSection p_285414_) private
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方法概要
修饰符和类型方法说明void
handle
(ClientGamePacketListener p_132999_) void
runUpdates
(BiConsumer<BlockPos, BlockState> p_132993_) type()
private void
write
(FriendlyByteBuf p_133002_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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STREAM_CODEC
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POS_IN_SECTION_BITS
private static final int POS_IN_SECTION_BITS- 另请参阅:
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sectionPos
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positions
private final short[] positions -
states
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构造器详细资料
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ClientboundSectionBlocksUpdatePacket
public ClientboundSectionBlocksUpdatePacket(SectionPos p_284963_, it.unimi.dsi.fastutil.shorts.ShortSet p_285027_, LevelChunkSection p_285414_) -
ClientboundSectionBlocksUpdatePacket
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方法详细资料
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write
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type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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runUpdates
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