类 ClientboundSetEquipmentPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundSetEquipmentPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundSetEquipmentPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private static final byte
private final int
private final List
<com.mojang.datafixers.util.Pair<EquipmentSlot, ItemStack>> static final StreamCodec
<RegistryFriendlyByteBuf, ClientboundSetEquipmentPacket> -
构造器概要
构造器限定符构造器说明ClientboundSetEquipmentPacket
(int p_133202_, List<com.mojang.datafixers.util.Pair<EquipmentSlot, ItemStack>> p_133203_) private
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方法概要
修饰符和类型方法说明int
List
<com.mojang.datafixers.util.Pair<EquipmentSlot, ItemStack>> getSlots()
void
handle
(ClientGamePacketListener p_133209_) type()
private void
write
(RegistryFriendlyByteBuf p_320609_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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STREAM_CODEC
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CONTINUE_MASK
private static final byte CONTINUE_MASK- 另请参阅:
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entity
private final int entity -
slots
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构造器详细资料
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ClientboundSetEquipmentPacket
public ClientboundSetEquipmentPacket(int p_133202_, List<com.mojang.datafixers.util.Pair<EquipmentSlot, ItemStack>> p_133203_) -
ClientboundSetEquipmentPacket
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方法详细资料
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write
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type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getEntity
public int getEntity() -
getSlots
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