类 ClientboundStopSoundPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundStopSoundPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private static final int
private static final int
private final ResourceLocation
private final SoundSource
static final StreamCodec
<FriendlyByteBuf, ClientboundStopSoundPacket> -
构造器概要
构造器限定符构造器说明private
ClientboundStopSoundPacket
(FriendlyByteBuf p_179426_) ClientboundStopSoundPacket
(ResourceLocation p_133468_, SoundSource p_133469_) -
方法概要
修饰符和类型方法说明getName()
void
handle
(ClientGamePacketListener p_133475_) type()
private void
write
(FriendlyByteBuf p_133478_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable, isTerminal
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字段详细资料
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STREAM_CODEC
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HAS_SOURCE
private static final int HAS_SOURCE- 另请参阅:
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HAS_SOUND
private static final int HAS_SOUND- 另请参阅:
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name
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source
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构造器详细资料
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ClientboundStopSoundPacket
public ClientboundStopSoundPacket(@Nullable ResourceLocation p_133468_, @Nullable SoundSource p_133469_) -
ClientboundStopSoundPacket
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方法详细资料
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write
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type
- 指定者:
type
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getName
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getSource
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