类 Display.TextDisplay
java.lang.Object
net.neoforged.neoforge.attachment.AttachmentHolder
net.minecraft.world.entity.Entity
net.minecraft.world.entity.Display
net.minecraft.world.entity.Display.TextDisplay
- 所有已实现的接口:
DataComponentGetter
,SyncedDataHolder
,EntityAccess
,UniquelyIdentifyable
,Nameable
,ScoreHolder
,IAttachmentHolder
,IEntityExtension
- 封闭类:
Display
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嵌套类概要
嵌套类修饰符和类型类说明static enum
static final record
static final record
static interface
static final record
从类继承的嵌套类/接口 net.minecraft.world.entity.Display
Display.BillboardConstraints, Display.BlockDisplay, Display.ColorInterpolator, Display.FloatInterpolator, Display.GenericInterpolator<T>, Display.IntInterpolator, Display.ItemDisplay, Display.LinearFloatInterpolator, Display.LinearIntInterpolator, Display.RenderState, Display.TextDisplay, Display.TransformationInterpolator
从类继承的嵌套类/接口 net.minecraft.world.entity.Entity
Entity.EntityPathElement, Entity.MoveFunction, Entity.Movement, Entity.MovementEmission, Entity.RemovalReason
从类继承的嵌套类/接口 net.neoforged.neoforge.attachment.AttachmentHolder
AttachmentHolder.AsField
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字段概要
字段修饰符和类型字段说明private Display.TextDisplay.CachedInfo
private static final EntityDataAccessor
<Integer> private static final EntityDataAccessor
<Integer> private static final EntityDataAccessor
<Byte> private static final EntityDataAccessor
<Component> private static final EntityDataAccessor
<Byte> static final byte
static final byte
static final byte
static final byte
static final byte
static final int
private static final int
private static final byte
private static final String
private static final String
private static final String
private static final String
private static final String
static final String
private static final String
private static final String
private static final it.unimi.dsi.fastutil.ints.IntSet
从类继承的字段 net.minecraft.world.entity.Display
LOGGER, NO_BRIGHTNESS_OVERRIDE, TAG_BILLBOARD, TAG_BRIGHTNESS, TAG_GLOW_COLOR_OVERRIDE, TAG_HEIGHT, TAG_POS_ROT_INTERPOLATION_DURATION, TAG_SHADOW_RADIUS, TAG_SHADOW_STRENGTH, TAG_TRANSFORMATION, TAG_TRANSFORMATION_INTERPOLATION_DURATION, TAG_TRANSFORMATION_START_INTERPOLATION, TAG_VIEW_RANGE, TAG_WIDTH, updateRenderState
从类继承的字段 net.minecraft.world.entity.Entity
BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, MAX_MOVEMENTS_HANDELED_PER_TICK, minorHorizontalCollision, moveDist, noPhysics, portalProcess, random, stringUUID, stuckSpeedMultiplier, TAG_AIR, TAG_DATA, TAG_FALL_DISTANCE, TAG_FIRE, TAG_GLOWING, TAG_ID, TAG_INVULNERABLE, TAG_MOTION, TAG_NO_GRAVITY, TAG_ON_GROUND, TAG_PASSENGERS, TAG_PORTAL_COOLDOWN, TAG_POS, TAG_ROTATION, TAG_SILENT, TAG_UUID, tickCount, TOTAL_AIR_SUPPLY, uuid, verticalCollision, verticalCollisionBelow, wasEyeInWater, wasInPowderSnow, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOld
从类继承的字段 net.neoforged.neoforge.attachment.AttachmentHolder
ATTACHMENTS_NBT_KEY
从接口继承的字段 net.minecraft.world.scores.ScoreHolder
WILDCARD, WILDCARD_NAME
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected void
addAdditionalSaveData
(ValueOutput p_421726_) cacheDisplay
(Display.TextDisplay.LineSplitter p_270682_) createInterpolatedTextRenderState
(Display.TextDisplay.TextRenderState p_278000_, float p_277646_) protected void
defineSynchedData
(SynchedEntityData.Builder p_326450_) static Display.TextDisplay.Align
getAlign
(byte p_270911_) private int
private byte
getFlags()
private int
private Component
getText()
private byte
private static byte
loadFlag
(byte p_270219_, ValueInput p_421899_, String p_270958_, byte p_270701_) void
onSyncedDataUpdated
(EntityDataAccessor<?> p_270797_) protected void
readAdditionalSaveData
(ValueInput p_422293_) private void
setBackgroundColor
(int p_270241_) private void
setFlags
(byte p_270855_) private void
setLineWidth
(int p_270545_) private void
private void
setTextOpacity
(byte p_270583_) private static void
storeFlag
(byte p_270879_, ValueOutput p_421586_, String p_270294_, byte p_270853_) protected void
updateRenderSubState
(boolean p_277565_, float p_277967_) 从类继承的方法 net.minecraft.world.entity.Display
affectedByCulling, calculateInterpolationProgress, getBoundingBoxForCulling, getInterpolation, getPistonPushReaction, getTeamColor, hurtServer, isIgnoringBlockTriggers, renderState, setPos, shouldRenderAtSqrDistance, tick
从类继承的方法 net.minecraft.world.entity.Entity
absSnapRotationTo, absSnapTo, absSnapTo, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, animateHurt, applyComponentsFromItemStack, applyEffectsFromBlocks, applyEffectsFromBlocks, applyGravity, applyImplicitComponent, applyImplicitComponentIfPresent, applyImplicitComponents, awardKillScore, baseTick, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canCollideWith, canControlVehicle, canFreeze, canRide, canSimulateMovement, canSpawnSprintParticle, canSprint, canTeleport, canTrample, canUsePortal, captureDrops, captureDrops, castComponentValue, causeFallDamage, checkBelowWorld, checkDespawn, checkFallDamage, checkFallDistanceAccumulation, checkSupportingBlock, chunkPosition, clearFire, clearFreeze, clearMovementThisTick, closerThan, closerThan, collideBoundingBox, collidedWithFluid, collidedWithShapeMovingFrom, considersEntityAsAlly, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStackForNameResolution, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doCheckFallDamage, doWaterSplashEffect, dropAllLeashConnections, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, forceSetRotation, fudgePositionAfterSizeChange, gameEvent, gameEvent, get, getAddEntityPacket, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockSpeedFactor, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getCapability, getCapability, getCollisionHorizontalEscapeVector, getControlledVehicle, getControllingPassenger, getCustomName, getDefaultGravity, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDimensionChangingDelay, getDimensions, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getInputVector, getKnownMovement, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getLootTable, getMaxAirSupply, getMaxFallDistance, getMaxHeightFluidType, getMotionDirection, getMovementEmission, getName, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengerRidingPosition, getPassengers, getPassengersAndSelf, getPercentFrozen, getPersistentData, getPickRadius, getPickResult, getPortalCooldown, getPose, getPosition, getPositionCodec, getPreciseBodyRotation, getPrimaryStepSoundBlockPos, getQuadLeashHolderOffsets, getRandom, getRandomX, getRandomY, getRandomZ, getRelativePortalPosition, getRemainingFireTicks, getRemovalReason, getRequiresPrecisePosition, getRootVehicle, getRopeHoldPosition, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getSlot, getSoundSource, getStringUUID, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTags, getTeam, getTicksFrozen, getTicksRequiredToFreeze, getType, getTypeName, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getViewYRot, getVisualRotationYInDegrees, getWeaponItem, getX, getX, getXRot, getXRot, getY, getY, getYHeadRot, getYRot, getYRot, getZ, getZ, handleDamageEvent, handleEntityEvent, handleOnAboveBubbleColumn, handleOnInsideBubbleColumn, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPose, hurt, hurtClient, hurtOrSimulate, igniteForSeconds, igniteForTicks, ignoreExplosion, interact, interactAt, is, isAddedToLevel, isAffectedByBlocks, isAlive, isAlliedTo, isAlliedTo, isAlwaysTicking, isAttackable, isClientAuthoritative, isColliding, isCrouching, isCurrentlyGlowing, isCustomNameVisible, isDescending, isDiscrete, isEffectiveAi, isEyeInFluid, isFlapping, isFlyingVehicle, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isInClouds, isInFluidType, isInFluidType, isInLava, isInLiquid, isInRain, isInterpolating, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableToBase, isInWall, isInWater, isInWaterOrRain, isLocalClientAuthoritative, isLocalInstanceAuthoritative, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPickable, isPushable, isPushedByFluid, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, isVisuallySwimming, kill, killedEntity, lavaHurt, lavaIgnite, lerpHeadTo, lerpMotion, lerpPositionAndRotationStep, level, limitPistonMovement, load, lookAt, makeBoundingBox, makeBoundingBox, makeStuckInBlock, markHurt, maxUpStep, maybeBackOffFromEdge, mayInteract, mirror, move, moveOrInterpolateTo, moveRelative, moveTowardsClosestSpace, nextStep, notifyLeasheeRemoved, notifyLeashHolder, oldPosition, onAboveBubbleColumn, onAddedToLevel, onBelowWorld, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onPassengerTurned, onRemoval, onRemovedFromLevel, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSound, playStepSound, playSwimSound, position, positionRider, positionRider, problemPath, processFlappingMovement, processPortalCooldown, propagateFallToPassengers, push, push, push, reapplyPosition, recreateFromPacket, refreshDimensions, registryAccess, remove, removeAfterChangingDimensions, removeLatestMovementRecording, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, restoreFrom, revive, rideTick, rotate, save, saveAsPassenger, saveWithoutId, sendBubbleColumnParticles, setAirSupply, setAsInsidePortal, setBoundingBox, setComponent, setCustomName, setCustomNameVisible, setData, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPos, setOldPosAndRot, setOldPosAndRot, setOldRot, setOnGround, setOnGroundWithMovement, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRequiresPrecisePosition, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSprinting, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYBodyRot, setYHeadRot, setYRot, shearOffAllLeashConnections, shouldBeSaved, shouldBlockExplode, shouldPlayLavaHurtSound, shouldRender, shouldShowName, showVehicleHealth, skipAttackInteraction, snapTo, snapTo, snapTo, snapTo, snapTo, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startRiding, startSeenByPlayer, stopRiding, stopSeenByPlayer, supportQuadLeashAsHolder, syncPacketPositionCodec, teleport, teleportRelative, teleportSetPosition, teleportSpectators, teleportTo, teleportTo, thunderHit, toString, touchingUnloadedChunk, trackingPosition, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateInWaterStateAndDoWaterCurrentPushing, updateSwimming, waterSwimSound
从类继承的方法 net.neoforged.neoforge.attachment.AttachmentHolder
deserializeAttachments, getData, getExistingDataOrNull, hasAttachments, hasData, removeData, serializeAttachments
从接口继承的方法 net.minecraft.core.component.DataComponentGetter
get, getOrDefault, getOrDefault, getTyped, has, has
从接口继承的方法 net.neoforged.neoforge.attachment.IAttachmentHolder
getData, getExistingData, getExistingData, getExistingDataOrNull, hasData, removeData, setData
从接口继承的方法 net.neoforged.neoforge.common.extensions.IEntityExtension
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canSwimInFluidType, copyAttachmentsFrom, getClassification, getFluidFallDistanceModifier, getFluidMotionScale, getParts, getSoundFromFluidType, hasCustomOutlineRendering, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, sendPairingData, shouldRiderSit
从接口继承的方法 net.minecraft.world.scores.ScoreHolder
getFeedbackDisplayName
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字段详细资料
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TAG_TEXT
- 另请参阅:
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TAG_LINE_WIDTH
- 另请参阅:
-
TAG_TEXT_OPACITY
- 另请参阅:
-
TAG_BACKGROUND_COLOR
- 另请参阅:
-
TAG_SHADOW
- 另请参阅:
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TAG_SEE_THROUGH
- 另请参阅:
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TAG_USE_DEFAULT_BACKGROUND
- 另请参阅:
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TAG_ALIGNMENT
- 另请参阅:
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FLAG_SHADOW
public static final byte FLAG_SHADOW- 另请参阅:
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FLAG_SEE_THROUGH
public static final byte FLAG_SEE_THROUGH- 另请参阅:
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FLAG_USE_DEFAULT_BACKGROUND
public static final byte FLAG_USE_DEFAULT_BACKGROUND- 另请参阅:
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FLAG_ALIGN_LEFT
public static final byte FLAG_ALIGN_LEFT- 另请参阅:
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FLAG_ALIGN_RIGHT
public static final byte FLAG_ALIGN_RIGHT- 另请参阅:
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INITIAL_TEXT_OPACITY
private static final byte INITIAL_TEXT_OPACITY- 另请参阅:
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INITIAL_BACKGROUND
public static final int INITIAL_BACKGROUND- 另请参阅:
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INITIAL_LINE_WIDTH
private static final int INITIAL_LINE_WIDTH- 另请参阅:
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DATA_TEXT_ID
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DATA_LINE_WIDTH_ID
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DATA_BACKGROUND_COLOR_ID
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DATA_TEXT_OPACITY_ID
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DATA_STYLE_FLAGS_ID
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TEXT_RENDER_STATE_IDS
private static final it.unimi.dsi.fastutil.ints.IntSet TEXT_RENDER_STATE_IDS -
clientDisplayCache
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textRenderState
-
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构造器详细资料
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TextDisplay
-
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方法详细资料
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defineSynchedData
- 覆盖:
defineSynchedData
在类中Display
-
onSyncedDataUpdated
- 指定者:
onSyncedDataUpdated
在接口中SyncedDataHolder
- 覆盖:
onSyncedDataUpdated
在类中Display
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getText
-
setText
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getLineWidth
private int getLineWidth() -
setLineWidth
private void setLineWidth(int p_270545_) -
getTextOpacity
private byte getTextOpacity() -
setTextOpacity
private void setTextOpacity(byte p_270583_) -
getBackgroundColor
private int getBackgroundColor() -
setBackgroundColor
private void setBackgroundColor(int p_270241_) -
getFlags
private byte getFlags() -
setFlags
private void setFlags(byte p_270855_) -
loadFlag
private static byte loadFlag(byte p_270219_, ValueInput p_421899_, String p_270958_, byte p_270701_) -
readAdditionalSaveData
- 覆盖:
readAdditionalSaveData
在类中Display
-
storeFlag
private static void storeFlag(byte p_270879_, ValueOutput p_421586_, String p_270294_, byte p_270853_) -
addAdditionalSaveData
- 覆盖:
addAdditionalSaveData
在类中Display
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updateRenderSubState
protected void updateRenderSubState(boolean p_277565_, float p_277967_) - 指定者:
updateRenderSubState
在类中Display
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textRenderState
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createFreshTextRenderState
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createInterpolatedTextRenderState
private Display.TextDisplay.TextRenderState createInterpolatedTextRenderState(Display.TextDisplay.TextRenderState p_278000_, float p_277646_) -
cacheDisplay
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getAlign
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