类 WardenEntitySensor
java.lang.Object
net.minecraft.world.entity.ai.sensing.Sensor<Warden>
net.minecraft.world.entity.ai.sensing.NearestLivingEntitySensor<Warden>
net.minecraft.world.entity.ai.sensing.WardenEntitySensor
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected void
doTick
(ServerLevel p_217833_, Warden p_217834_) private static Optional
<LivingEntity> getClosest
(Warden p_217843_, Predicate<LivingEntity> p_217844_) Set
<MemoryModuleType<?>> requires()
从类继承的方法 net.minecraft.world.entity.ai.sensing.Sensor
isEntityAttackable, isEntityAttackableIgnoringLineOfSight, isEntityTargetable, rememberPositives, tick, wasEntityAttackableLastNTicks
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构造器详细资料
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WardenEntitySensor
public WardenEntitySensor()
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方法详细资料
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requires
- 覆盖:
requires
在类中NearestLivingEntitySensor<Warden>
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doTick
- 覆盖:
doTick
在类中NearestLivingEntitySensor<Warden>
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getClosest
private static Optional<LivingEntity> getClosest(Warden p_217843_, Predicate<LivingEntity> p_217844_)
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