类 ArmorStand
java.lang.Object
net.neoforged.neoforge.attachment.AttachmentHolder
net.minecraft.world.entity.Entity
net.minecraft.world.entity.LivingEntity
net.minecraft.world.entity.decoration.ArmorStand
- 所有已实现的接口:
DataComponentGetter
,SyncedDataHolder
,Attackable
,EntityAccess
,UniquelyIdentifyable
,Nameable
,ScoreHolder
,Waypoint
,WaypointTransmitter
,IAttachmentHolder
,IEntityExtension
,ILivingEntityExtension
-
嵌套类概要
嵌套类从类继承的嵌套类/接口 net.minecraft.world.entity.LivingEntity
LivingEntity.Fallsounds
从类继承的嵌套类/接口 net.minecraft.world.entity.Entity
Entity.MoveFunction, Entity.MovementEmission, Entity.RemovalReason
从类继承的嵌套类/接口 net.neoforged.neoforge.attachment.AttachmentHolder
AttachmentHolder.AsField
从接口继承的嵌套类/接口 net.minecraft.world.waypoints.Waypoint
Waypoint.Icon
-
字段概要
字段修饰符和类型字段说明private static final EntityDimensions
private static final double
static final int
static final int
static final int
static final int
static final EntityDataAccessor
<Rotations> static final EntityDataAccessor
<Byte> static final EntityDataAccessor
<Rotations> static final EntityDataAccessor
<Rotations> static final EntityDataAccessor
<Rotations> static final EntityDataAccessor
<Rotations> static final EntityDataAccessor
<Rotations> static final Rotations
private static final int
static final Rotations
private static final boolean
static final Rotations
static final Rotations
private static final boolean
private static final boolean
static final Rotations
static final Rotations
private static final boolean
private static final boolean
static final int
static final int
private int
private static final boolean
private static final double
private static final double
private boolean
long
private static final double
private static final EntityDimensions
static final int
从类继承的字段 net.minecraft.world.entity.LivingEntity
ARMOR_SLOT_OFFSET, attackAnim, attackStrengthTicker, autoSpinAttackDmg, autoSpinAttackItemStack, autoSpinAttackTicks, BASE_JUMP_POWER, BODY_ARMOR_OFFSET, brain, damageContainers, DATA_LIVING_ENTITY_FLAGS, dead, DEATH_DURATION, deathTime, DEFAULT_BABY_SCALE, DEFAULT_BASE_GRAVITY, elytraAnimationState, equipment, EQUIPMENT_SLOT_OFFSET, EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT, fallFlyTicks, hurtDuration, hurtTime, INPUT_FRICTION, interpolation, invulnerableDuration, jumping, lastHurt, lastHurtByPlayer, lastHurtByPlayerMemoryTime, lerpHeadSteps, lerpYHeadRot, LIVING_ENTITY_FLAG_IS_USING, LIVING_ENTITY_FLAG_OFF_HAND, LIVING_ENTITY_FLAG_SPIN_ATTACK, MIN_MOVEMENT_DISTANCE, noActionTime, oAttackAnim, PLAYER_HURT_EXPERIENCE_TIME, PLAYER_NOT_WEARING_DISGUISE_ITEM, PLAYER_NOT_WEARING_DISGUISE_ITEM_FOR_TARGET, removeArrowTime, removeStingerTime, SADDLE_OFFSET, SLEEPING_DIMENSIONS, SWING_DURATION, swinging, swingingArm, swingTime, TAG_ATTRIBUTES, TAG_BRAIN, TAG_DEATH_TIME, TAG_EQUIPMENT, TAG_FALL_FLYING, TAG_HEALTH, TAG_HURT_BY_TIMESTAMP, TAG_HURT_TIME, TAG_SLEEPING_POS, useItem, useItemRemaining, walkAnimation, xxa, yBodyRot, yBodyRotO, yHeadRot, yHeadRotO, yya, zza
从类继承的字段 net.minecraft.world.entity.Entity
BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, MAX_MOVEMENTS_HANDELED_PER_TICK, minorHorizontalCollision, moveDist, noPhysics, portalProcess, random, stringUUID, stuckSpeedMultiplier, TAG_AIR, TAG_DATA, TAG_FALL_DISTANCE, TAG_FIRE, TAG_GLOWING, TAG_ID, TAG_INVULNERABLE, TAG_MOTION, TAG_NO_GRAVITY, TAG_ON_GROUND, TAG_PASSENGERS, TAG_PORTAL_COOLDOWN, TAG_POS, TAG_ROTATION, TAG_SILENT, TAG_UUID, tickCount, TOTAL_AIR_SUPPLY, uuid, verticalCollision, verticalCollisionBelow, wasEyeInWater, wasInPowderSnow, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOld
从类继承的字段 net.neoforged.neoforge.attachment.AttachmentHolder
ATTACHMENTS_NBT_KEY
从接口继承的字段 net.minecraft.world.scores.ScoreHolder
WILDCARD, WILDCARD_NAME
从接口继承的字段 net.minecraft.world.waypoints.Waypoint
MAX_RANGE, WAYPOINT_TRANSMIT_RANGE_HIDE_MODIFIER
从接口继承的字段 net.minecraft.world.waypoints.WaypointTransmitter
REALLY_FAR_DISTANCE
-
构造器概要
构造器构造器说明ArmorStand
(EntityType<? extends ArmorStand> p_31553_, Level p_31554_) ArmorStand
(Level p_31556_, double p_31557_, double p_31558_, double p_31559_) -
方法概要
修饰符和类型方法说明protected void
addAdditionalSaveData
(ValueOutput p_422671_) boolean
private void
brokenByAnything
(ServerLevel p_348553_, DamageSource p_31654_) private void
brokenByPlayer
(ServerLevel p_348677_, DamageSource p_31647_) boolean
boolean
canUseSlot
(EquipmentSlot p_326077_) private void
causeDamage
(ServerLevel p_348633_, DamageSource p_31649_, float p_31650_) static AttributeSupplier.Builder
protected void
defineSynchedData
(SynchedEntityData.Builder p_326283_) protected void
private EquipmentSlot
getClickedSlot
(Vec3 p_31660_) protected SoundEvent
getDefaultDimensions
(Pose p_31587_) private EntityDimensions
getDimensionsMarker
(boolean p_31684_) protected SoundEvent
getHurtSound
(DamageSource p_31636_) getLightProbePosition
(float p_31665_) void
handleEntityEvent
(byte p_31568_) private boolean
boolean
hurtServer
(ServerLevel p_376183_, DamageSource p_31579_, float p_31580_) boolean
ignoreExplosion
(Explosion p_312813_) interactAt
(Player p_31594_, Vec3 p_31595_, InteractionHand p_31596_) boolean
boolean
isBaby()
private boolean
isDisabled
(EquipmentSlot p_31627_) boolean
boolean
boolean
isMarker()
boolean
boolean
boolean
isSmall()
void
kill
(ServerLevel p_376582_) void
onSyncedDataUpdated
(EntityDataAccessor<?> p_31602_) private void
protected void
protected void
readAdditionalSaveData
(ValueInput p_421830_) void
void
setArmorStandPose
(ArmorStand.ArmorStandPose p_422191_) private byte
setBit
(byte p_31570_, int p_31571_, boolean p_31572_) void
setBodyPose
(Rotations p_31617_) void
setHeadPose
(Rotations p_31598_) void
setInvisible
(boolean p_31663_) void
setLeftArmPose
(Rotations p_31624_) void
setLeftLegPose
(Rotations p_31640_) private void
setMarker
(boolean p_31682_) void
setNoBasePlate
(boolean p_31679_) void
setRightArmPose
(Rotations p_31629_) void
setRightLegPose
(Rotations p_31652_) void
setShowArms
(boolean p_31676_) private void
setSmall
(boolean p_31604_) void
setYBodyRot
(float p_31670_) void
setYHeadRot
(float p_31668_) boolean
shouldRenderAtSqrDistance
(double p_31574_) boolean
showArms()
boolean
private void
boolean
skipAttackInteraction
(Entity p_31687_) private boolean
swapItem
(Player p_31589_, EquipmentSlot p_31590_, ItemStack p_31591_, InteractionHand p_31592_) void
thunderHit
(ServerLevel p_31576_, LightningBolt p_31577_) protected void
tickHeadTurn
(float p_31644_) void
protected void
从类继承的方法 net.minecraft.world.entity.LivingEntity
activeLocationDependentEnchantments, actuallyHurt, addEffect, addEffect, aiStep, animateHurt, applyInput, applyItemBlocking, areAllEffectsAmbient, baseTick, blockedByItem, blockUsingItem, brainProvider, calculateEntityAnimation, calculateFallDamage, canAttack, canAttackType, canBeAffected, canBeSeenAsEnemy, canBreatheUnderwater, canDispenserEquipIntoSlot, canEquipWithDispenser, canFreeze, canGlide, canGlideUsing, canPickUpLoot, canStandOnFluid, canUsePortal, causeFallDamage, checkAutoSpinAttack, checkFallDamage, clearSleepingPos, completeUsingItem, createEquipment, createLivingAttributes, createWitherRose, decreaseAirSupply, die, doAutoAttackOnTouch, doesEmitEquipEvent, doHurtEquipment, doHurtTarget, drop, dropAllDeathLoot, dropCustomDeathLoot, dropEquipment, dropExperience, dropFromGiftLootTable, dropFromLootTable, dropFromLootTable, dropFromShearingLootTable, equipmentHasChanged, forceAddEffect, getAbsorptionAmount, getActiveEffects, getActiveEffectsMap, getAgeScale, getArmorCoverPercentage, getArmorValue, getArrowCount, getAttackAnim, getAttribute, getAttributeBaseValue, getAttributes, getAttributeValue, getBaseExperienceReward, getBedOrientation, getBlockSpeedFactor, getBrain, getCombatTracker, getComfortableFallDistance, getCurrentSwingDuration, getDamageAfterArmorAbsorb, getDamageAfterMagicAbsorb, getDefaultGravity, getDimensions, getDismountPoses, getEffect, getEffectBlendFactor, getEffectiveGravity, getEquipmentSlotForItem, getEquipSound, getExperienceReward, getFallFlyingTicks, getFluidFallingAdjustedMovement, getFlyingSpeed, getHealth, getHitbox, getHurtDir, getInterpolation, getItemBlockingWith, getItemBySlot, getItemHeldByArm, getItemInHand, getJumpBoostPower, getJumpPower, getJumpPower, getKillCredit, getKnockback, getLastAttacker, getLastClimbablePos, getLastDamageSource, getLastHurtByMob, getLastHurtByMobTimestamp, getLastHurtByPlayer, getLastHurtByPlayerMemoryTime, getLastHurtMob, getLastHurtMobTimestamp, getLocalBoundsForPose, getLootTableSeed, getLuck, getMainHandItem, getMaxAbsorption, getMaxFallDistance, getMaxHeadRotationRelativeToBody, getMaxHealth, getNoActionTime, getOffhandItem, getPassengerRidingPosition, getPreciseBodyRotation, getProjectile, getRelativePortalPosition, getRiddenInput, getRiddenSpeed, getScale, getSecondsToDisableBlocking, getSleepingPos, getSlot, getSlotForHand, getSoundVolume, getSpeed, getStingerCount, getSwimAmount, getTicksUsingItem, getUsedItemHand, getUseItem, getUseItemRemainingTicks, getViewYRot, getVisibilityPercent, getVisualRotationYInDegrees, getVoicePitch, getWaterSlowDown, getWeaponItem, getYHeadRot, goDownInWater, handleDamageEvent, handleExtraItemsCreatedOnUse, hasEffect, hasInfiniteMaterials, hasItemInSlot, hasLandedInLiquid, hasLineOfSight, hasLineOfSight, heal, hurtArmor, hurtHelmet, igniteForTicks, increaseAirSupply, indicateDamage, internalSetAbsorptionAmount, isAffectedByFluids, isAlive, isAlwaysExperienceDropper, isAutoSpinAttack, isBlocking, isCurrentlyGlowing, isDeadOrDying, isEquippableInSlot, isFallFlying, isHolding, isHolding, isImmobile, isInvertedHealAndHarm, isInvulnerableTo, isInWall, isJumping, isLookingAtMe, isSensitiveToWater, isSleeping, isSuppressingSlidingDownLadder, isTransmittingWaypoint, isUsingItem, isVisuallySwimming, jumpFromGround, jumpInLiquid, knockback, lerpHeadRotationStep, lerpHeadTo, lookAt, makeBrain, makePoofParticles, makeSound, makeWaypointConnectionWith, maxUpStep, onAttributeUpdated, onBelowWorld, onChangedBlock, onClimbable, onEffectAdded, onEffectsRemoved, onEffectUpdated, onEnterCombat, onEquipItem, onEquippedItemBroken, onItemPickup, onLeaveCombat, onRemoval, playBlockFallSound, playHurtSound, push, randomTeleport, recreateFromPacket, releaseUsingItem, remove, removeAllEffects, removeEffect, removeEffectNoUpdate, removeEffectParticles, removeFrost, resetForwardDirectionOfRelativePortalPosition, resolveMobResponsibleForDamage, resolvePlayerResponsibleForDamage, rideTick, sanitizeScale, sendEffectToPassengers, serverAiStep, setAbsorptionAmount, setArrowCount, setDiscardFriction, setHealth, setItemInHand, setItemSlot, setJumping, setLastHurtByMob, setLastHurtByPlayer, setLastHurtByPlayer, setLastHurtMob, setLivingEntityFlag, setNoActionTime, setRecordPlayingNearby, setSleepingPos, setSpeed, setSprinting, setStingerCount, shouldDiscardFriction, shouldDropExperience, shouldDropLoot, shouldShowName, skipDropExperience, spawnItemParticles, startSleeping, startUsingItem, stopFallFlying, stopRiding, stopSleeping, stopUsingItem, swing, swing, take, tick, tickDeath, tickEffects, tickRidden, travelFlying, travelFlying, triggerOnDeathMobEffects, tryAddFrost, updateEffectVisibility, updateFallFlying, updateSwingTime, updateUsingItem, updateWalkAnimation, wasExperienceConsumed, waypointIcon, wouldNotSuffocateAtTargetPose
从类继承的方法 net.minecraft.world.entity.Entity
absSnapRotationTo, absSnapTo, absSnapTo, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, applyComponentsFromItemStack, applyEffectsFromBlocks, applyEffectsFromBlocks, applyGravity, applyImplicitComponent, applyImplicitComponentIfPresent, applyImplicitComponents, awardKillScore, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canCollideWith, canControlVehicle, canRide, canSimulateMovement, canSpawnSprintParticle, canSprint, canTeleport, canTrample, captureDrops, captureDrops, castComponentValue, checkBelowWorld, checkDespawn, checkFallDistanceAccumulation, checkSupportingBlock, chunkPosition, clearFire, clearFreeze, clearMovementThisTick, closerThan, closerThan, collideBoundingBox, collidedWithFluid, collidedWithShapeMovingFrom, considersEntityAsAlly, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStackForNameResolution, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doCheckFallDamage, doWaterSplashEffect, dropAllLeashConnections, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, forceSetRotation, fudgePositionAfterSizeChange, gameEvent, gameEvent, get, getAddEntityPacket, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getCapability, getCapability, getCollisionHorizontalEscapeVector, getControlledVehicle, getControllingPassenger, getCustomName, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDimensionChangingDelay, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getInputVector, getKnownMovement, getLightLevelDependentMagicValue, getLookAngle, getLootTable, getMaxAirSupply, getMaxHeightFluidType, getMotionDirection, getMovementEmission, getName, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengers, getPassengersAndSelf, getPercentFrozen, getPersistentData, getPickRadius, getPortalCooldown, getPose, getPosition, getPositionCodec, getPrimaryStepSoundBlockPos, getQuadLeashHolderOffsets, getRandom, getRandomX, getRandomY, getRandomZ, getRemainingFireTicks, getRemovalReason, getRequiresPrecisePosition, getRootVehicle, getRopeHoldPosition, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getSoundSource, getStringUUID, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTags, getTeam, getTeamColor, getTicksFrozen, getTicksRequiredToFreeze, getType, getTypeName, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getX, getX, getXRot, getXRot, getY, getY, getYRot, getYRot, getZ, getZ, handleOnAboveBubbleColumn, handleOnInsideBubbleColumn, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPose, hurt, hurtClient, hurtOrSimulate, igniteForSeconds, interact, is, isAddedToLevel, isAffectedByBlocks, isAlliedTo, isAlliedTo, isAlwaysTicking, isAttackable, isClientAuthoritative, isColliding, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEyeInFluid, isFlapping, isFlyingVehicle, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isInClouds, isInFluidType, isInFluidType, isInLava, isInLiquid, isInterpolating, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableToBase, isInWater, isInWaterOrRain, isLocalClientAuthoritative, isLocalInstanceAuthoritative, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPushedByFluid, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, killedEntity, lavaHurt, lavaIgnite, lerpMotion, lerpPositionAndRotationStep, level, limitPistonMovement, load, makeBoundingBox, makeBoundingBox, makeStuckInBlock, markHurt, maybeBackOffFromEdge, mayInteract, mirror, move, moveOrInterpolateTo, moveRelative, moveTowardsClosestSpace, nextStep, notifyLeasheeRemoved, notifyLeashHolder, oldPosition, onAboveBubbleColumn, onAddedToLevel, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onPassengerTurned, onRemovedFromLevel, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSound, playStepSound, playSwimSound, position, positionRider, positionRider, problemPath, processFlappingMovement, processPortalCooldown, propagateFallToPassengers, push, push, reapplyPosition, registryAccess, removeAfterChangingDimensions, removeLatestMovementRecording, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, restoreFrom, revive, rotate, save, saveAsPassenger, saveWithoutId, sendBubbleColumnParticles, setAirSupply, setAsInsidePortal, setBoundingBox, setComponent, setCustomName, setCustomNameVisible, setData, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPos, setOldPosAndRot, setOldPosAndRot, setOldRot, setOnGround, setOnGroundWithMovement, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRequiresPrecisePosition, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYRot, shearOffAllLeashConnections, shouldBeSaved, shouldBlockExplode, shouldPlayLavaHurtSound, shouldRender, showVehicleHealth, snapTo, snapTo, snapTo, snapTo, snapTo, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startRiding, startSeenByPlayer, stopSeenByPlayer, supportQuadLeashAsHolder, syncPacketPositionCodec, teleport, teleportRelative, teleportSetPosition, teleportSpectators, teleportTo, teleportTo, toString, touchingUnloadedChunk, trackingPosition, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateSwimming, waterSwimSound
从类继承的方法 net.neoforged.neoforge.attachment.AttachmentHolder
deserializeAttachments, getData, getExistingDataOrNull, hasAttachments, hasData, removeData, serializeAttachments
从接口继承的方法 net.minecraft.core.component.DataComponentGetter
get, getOrDefault, getOrDefault, getTyped, has, has
从接口继承的方法 net.neoforged.neoforge.attachment.IAttachmentHolder
getData, getExistingData, getExistingData, getExistingDataOrNull, hasData, removeData, setData
从接口继承的方法 net.neoforged.neoforge.common.extensions.IEntityExtension
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canTrample, captureDrops, captureDrops, copyAttachmentsFrom, getClassification, getEyeInFluidType, getFluidFallDistanceModifier, getFluidMotionScale, getFluidTypeHeight, getMaxHeightFluidType, getParts, getPersistentData, getSoundFromFluidType, hasCustomOutlineRendering, isAddedToLevel, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, onAddedToLevel, onRemovedFromLevel, revive, sendPairingData, shouldRiderSit
从接口继承的方法 net.neoforged.neoforge.common.extensions.ILivingEntityExtension
canDrownInFluidType, canSwimInFluidType, jumpInFluid, moveInFluid, onDamageTaken, self, sinkInFluid
从接口继承的方法 net.minecraft.world.scores.ScoreHolder
getFeedbackDisplayName
-
字段详细资料
-
WOBBLE_TIME
public static final int WOBBLE_TIME- 另请参阅:
-
ENABLE_ARMS
private static final boolean ENABLE_ARMS- 另请参阅:
-
DEFAULT_HEAD_POSE
-
DEFAULT_BODY_POSE
-
DEFAULT_LEFT_ARM_POSE
-
DEFAULT_RIGHT_ARM_POSE
-
DEFAULT_LEFT_LEG_POSE
-
DEFAULT_RIGHT_LEG_POSE
-
MARKER_DIMENSIONS
-
BABY_DIMENSIONS
-
FEET_OFFSET
private static final double FEET_OFFSET- 另请参阅:
-
CHEST_OFFSET
private static final double CHEST_OFFSET- 另请参阅:
-
LEGS_OFFSET
private static final double LEGS_OFFSET- 另请参阅:
-
HEAD_OFFSET
private static final double HEAD_OFFSET- 另请参阅:
-
DISABLE_TAKING_OFFSET
public static final int DISABLE_TAKING_OFFSET- 另请参阅:
-
DISABLE_PUTTING_OFFSET
public static final int DISABLE_PUTTING_OFFSET- 另请参阅:
-
CLIENT_FLAG_SMALL
public static final int CLIENT_FLAG_SMALL- 另请参阅:
-
CLIENT_FLAG_SHOW_ARMS
public static final int CLIENT_FLAG_SHOW_ARMS- 另请参阅:
-
CLIENT_FLAG_NO_BASEPLATE
public static final int CLIENT_FLAG_NO_BASEPLATE- 另请参阅:
-
CLIENT_FLAG_MARKER
public static final int CLIENT_FLAG_MARKER- 另请参阅:
-
DATA_CLIENT_FLAGS
-
DATA_HEAD_POSE
-
DATA_BODY_POSE
-
DATA_LEFT_ARM_POSE
-
DATA_RIGHT_ARM_POSE
-
DATA_LEFT_LEG_POSE
-
DATA_RIGHT_LEG_POSE
-
RIDABLE_MINECARTS
-
DEFAULT_INVISIBLE
private static final boolean DEFAULT_INVISIBLE- 另请参阅:
-
DEFAULT_DISABLED_SLOTS
private static final int DEFAULT_DISABLED_SLOTS- 另请参阅:
-
DEFAULT_SMALL
private static final boolean DEFAULT_SMALL- 另请参阅:
-
DEFAULT_SHOW_ARMS
private static final boolean DEFAULT_SHOW_ARMS- 另请参阅:
-
DEFAULT_NO_BASE_PLATE
private static final boolean DEFAULT_NO_BASE_PLATE- 另请参阅:
-
DEFAULT_MARKER
private static final boolean DEFAULT_MARKER- 另请参阅:
-
invisible
private boolean invisible -
lastHit
public long lastHit -
disabledSlots
private int disabledSlots
-
-
构造器详细资料
-
ArmorStand
-
ArmorStand
-
-
方法详细资料
-
createAttributes
-
refreshDimensions
public void refreshDimensions()- 覆盖:
refreshDimensions
在类中Entity
-
hasPhysics
private boolean hasPhysics() -
isEffectiveAi
public boolean isEffectiveAi()- 覆盖:
isEffectiveAi
在类中Entity
-
defineSynchedData
- 覆盖:
defineSynchedData
在类中LivingEntity
-
canUseSlot
- 覆盖:
canUseSlot
在类中LivingEntity
-
addAdditionalSaveData
- 覆盖:
addAdditionalSaveData
在类中LivingEntity
-
readAdditionalSaveData
- 覆盖:
readAdditionalSaveData
在类中LivingEntity
-
isPushable
public boolean isPushable()- 覆盖:
isPushable
在类中LivingEntity
-
doPush
- 覆盖:
doPush
在类中LivingEntity
-
pushEntities
protected void pushEntities()- 覆盖:
pushEntities
在类中LivingEntity
-
interactAt
- 覆盖:
interactAt
在类中Entity
-
getClickedSlot
-
isDisabled
-
swapItem
private boolean swapItem(Player p_31589_, EquipmentSlot p_31590_, ItemStack p_31591_, InteractionHand p_31592_) -
hurtServer
- 覆盖:
hurtServer
在类中LivingEntity
-
handleEntityEvent
public void handleEntityEvent(byte p_31568_) - 覆盖:
handleEntityEvent
在类中LivingEntity
-
shouldRenderAtSqrDistance
public boolean shouldRenderAtSqrDistance(double p_31574_) - 覆盖:
shouldRenderAtSqrDistance
在类中Entity
-
showBreakingParticles
private void showBreakingParticles() -
causeDamage
-
brokenByPlayer
-
brokenByAnything
-
playBrokenSound
private void playBrokenSound() -
tickHeadTurn
protected void tickHeadTurn(float p_31644_) - 覆盖:
tickHeadTurn
在类中LivingEntity
-
travel
- 覆盖:
travel
在类中LivingEntity
-
setYBodyRot
public void setYBodyRot(float p_31670_) - 覆盖:
setYBodyRot
在类中LivingEntity
-
setYHeadRot
public void setYHeadRot(float p_31668_) - 覆盖:
setYHeadRot
在类中LivingEntity
-
updateInvisibilityStatus
protected void updateInvisibilityStatus()- 覆盖:
updateInvisibilityStatus
在类中LivingEntity
-
setInvisible
public void setInvisible(boolean p_31663_) - 覆盖:
setInvisible
在类中Entity
-
isBaby
public boolean isBaby()- 覆盖:
isBaby
在类中LivingEntity
-
kill
- 覆盖:
kill
在类中LivingEntity
-
ignoreExplosion
- 覆盖:
ignoreExplosion
在类中Entity
-
getPistonPushReaction
- 覆盖:
getPistonPushReaction
在类中Entity
-
isIgnoringBlockTriggers
public boolean isIgnoringBlockTriggers()- 覆盖:
isIgnoringBlockTriggers
在类中Entity
-
setSmall
private void setSmall(boolean p_31604_) -
isSmall
public boolean isSmall() -
setShowArms
public void setShowArms(boolean p_31676_) -
showArms
public boolean showArms() -
setNoBasePlate
public void setNoBasePlate(boolean p_31679_) -
showBasePlate
public boolean showBasePlate() -
setMarker
private void setMarker(boolean p_31682_) -
isMarker
public boolean isMarker() -
setBit
private byte setBit(byte p_31570_, int p_31571_, boolean p_31572_) -
setHeadPose
-
setBodyPose
-
setLeftArmPose
-
setRightArmPose
-
setLeftLegPose
-
setRightLegPose
-
getHeadPose
-
getBodyPose
-
getLeftArmPose
-
getRightArmPose
-
getLeftLegPose
-
getRightLegPose
-
isPickable
public boolean isPickable()- 覆盖:
isPickable
在类中LivingEntity
-
skipAttackInteraction
- 覆盖:
skipAttackInteraction
在类中Entity
-
getMainArm
- 指定者:
getMainArm
在类中LivingEntity
-
getFallSounds
- 覆盖:
getFallSounds
在类中LivingEntity
-
getHurtSound
- 覆盖:
getHurtSound
在类中LivingEntity
-
getDeathSound
- 覆盖:
getDeathSound
在类中LivingEntity
-
thunderHit
- 覆盖:
thunderHit
在类中Entity
-
isAffectedByPotions
public boolean isAffectedByPotions()- 覆盖:
isAffectedByPotions
在类中LivingEntity
-
onSyncedDataUpdated
- 指定者:
onSyncedDataUpdated
在接口中SyncedDataHolder
- 覆盖:
onSyncedDataUpdated
在类中LivingEntity
-
attackable
public boolean attackable()- 覆盖:
attackable
在类中LivingEntity
-
getDefaultDimensions
- 覆盖:
getDefaultDimensions
在类中LivingEntity
-
getDimensionsMarker
-
getLightProbePosition
- 覆盖:
getLightProbePosition
在类中Entity
-
getPickResult
- 覆盖:
getPickResult
在类中Entity
-
canBeSeenByAnyone
public boolean canBeSeenByAnyone()- 覆盖:
canBeSeenByAnyone
在类中LivingEntity
-
setArmorStandPose
-
getArmorStandPose
-