类 PatrollingMonster

所有已实现的接口:
DataComponentGetter, SyncedDataHolder, Attackable, EquipmentUser, Leashable, Enemy, Targeting, EntityAccess, UniquelyIdentifyable, Nameable, ScoreHolder, Waypoint, WaypointTransmitter, IAttachmentHolder, IEntityExtension, ILivingEntityExtension
直接已知子类:
Raider

public abstract class PatrollingMonster extends Monster
  • 字段详细资料

    • DEFAULT_PATROL_LEADER

      private static final boolean DEFAULT_PATROL_LEADER
      另请参阅:
    • DEFAULT_PATROLLING

      private static final boolean DEFAULT_PATROLLING
      另请参阅:
    • patrolTarget

      @Nullable private BlockPos patrolTarget
    • patrolLeader

      private boolean patrolLeader
    • patrolling

      private boolean patrolling
  • 构造器详细资料

  • 方法详细资料