java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<Breeze>
net.minecraft.world.entity.monster.breeze.Shoot
所有已实现的接口:
BehaviorControl<Breeze>

public class Shoot extends Behavior<Breeze>
  • 字段详细资料

    • ATTACK_RANGE_MAX_SQRT

      private static final int ATTACK_RANGE_MAX_SQRT
      另请参阅:
    • UNCERTAINTY_BASE

      private static final int UNCERTAINTY_BASE
      另请参阅:
    • UNCERTAINTY_MULTIPLIER

      private static final int UNCERTAINTY_MULTIPLIER
      另请参阅:
    • PROJECTILE_MOVEMENT_SCALE

      private static final float PROJECTILE_MOVEMENT_SCALE
      另请参阅:
    • SHOOT_INITIAL_DELAY_TICKS

      private static final int SHOOT_INITIAL_DELAY_TICKS
    • SHOOT_RECOVER_DELAY_TICKS

      private static final int SHOOT_RECOVER_DELAY_TICKS
    • SHOOT_COOLDOWN_TICKS

      private static final int SHOOT_COOLDOWN_TICKS
  • 构造器详细资料

    • Shoot

      public Shoot()
  • 方法详细资料