接口 BehaviorControl<E extends LivingEntity>
- 所有已知实现类:
AnimalMakeLove
,AnimalPanic
,ArmadilloAi.ArmadilloBallUp
,ArmadilloAi.ArmadilloPanic
,Behavior
,BreezeAi.SlideToTargetSink
,CamelAi.CamelPanic
,CamelAi.RandomSitting
,CelebrateVillagersSurvivedRaid
,CountDownCooldownTicks
,Croak
,CrossbowAttack
,Digging
,DoNothing
,Emerging
,FollowTemptation
,ForceUnmount
,GateBehavior
,GiveGiftToHero
,GoAndGiveItemsToTarget
,GoToPotentialJobSite
,HarvestFarmland
,JumpOnBed
,LongJump
,LongJumpMidJump
,LongJumpToPreferredBlock
,LongJumpToRandomPos
,LookAndFollowTradingPlayerSink
,LookAtTargetSink
,MoveToTargetSink
,OneShot
,PlayDead
,PrepareRamNearestTarget
,RamTarget
,RandomLookAround
,Roar
,RunOne
,Shoot
,ShootTongue
,ShootWhenStuck
,ShowTradesToPlayer
,SleepInBed
,Slide
,SnifferAi.Digging
,SnifferAi.FeelingHappy
,SnifferAi.FinishedDigging
,SnifferAi.Scenting
,SnifferAi.Searching
,SnifferAi.Sniffing
,Sniffing
,SonicBoom
,Swim
,TradeWithVillager
,UseBonemeal
,VillagerMakeLove
,VillagerPanicTrigger
,WorkAtComposter
,WorkAtPoi
public interface BehaviorControl<E extends LivingEntity>
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方法概要
修饰符和类型方法说明void
doStop
(ServerLevel p_259056_, E p_259620_, long p_260105_) void
tickOrStop
(ServerLevel p_259926_, E p_260016_, long p_259089_) boolean
tryStart
(ServerLevel p_259494_, E p_259608_, long p_260186_)
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方法详细资料
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getStatus
Behavior.Status getStatus() -
tryStart
-
tickOrStop
-
doStop
-
debugString
String debugString()
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