类 CrossbowAttack<E extends Mob & CrossbowAttackMob,T extends LivingEntity>
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<E>
net.minecraft.world.entity.ai.behavior.CrossbowAttack<E,T>
- 所有已实现的接口:
BehaviorControl<E>
public class CrossbowAttack<E extends Mob & CrossbowAttackMob,T extends LivingEntity>
extends Behavior<E>
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嵌套类概要
嵌套类从类继承的嵌套类/接口 net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
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字段概要
字段从类继承的字段 net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected boolean
canStillUse
(ServerLevel p_22781_, E p_22782_, long p_22783_) protected boolean
checkExtraStartConditions
(ServerLevel p_22778_, E p_22779_) private void
crossbowAttack
(E p_22787_, LivingEntity p_22788_) private static LivingEntity
getAttackTarget
(LivingEntity p_22785_) private void
lookAtTarget
(Mob p_22798_, LivingEntity p_22799_) protected void
stop
(ServerLevel p_22805_, E p_22806_, long p_22807_) protected void
tick
(ServerLevel p_22794_, E p_22795_, long p_22796_) 从类继承的方法 net.minecraft.world.entity.ai.behavior.Behavior
debugString, doStop, getStatus, hasRequiredMemories, start, tickOrStop, timedOut, tryStart
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字段详细资料
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TIMEOUT
private static final int TIMEOUT- 另请参阅:
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attackDelay
private int attackDelay -
crossbowState
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构造器详细资料
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CrossbowAttack
public CrossbowAttack()
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方法详细资料
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checkExtraStartConditions
- 覆盖:
checkExtraStartConditions
在类中Behavior<E extends Mob & CrossbowAttackMob>
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canStillUse
- 覆盖:
canStillUse
在类中Behavior<E extends Mob & CrossbowAttackMob>
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tick
- 覆盖:
tick
在类中Behavior<E extends Mob & CrossbowAttackMob>
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stop
- 覆盖:
stop
在类中Behavior<E extends Mob & CrossbowAttackMob>
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crossbowAttack
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lookAtTarget
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getAttackTarget
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