类 UseBonemeal
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<Villager>
net.minecraft.world.entity.ai.behavior.UseBonemeal
- 所有已实现的接口:
BehaviorControl<Villager>
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
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字段概要
字段修饰符和类型字段说明private static final int
private long
private long
private int
从类继承的字段 net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected boolean
canStillUse
(ServerLevel p_24477_, Villager p_24478_, long p_24479_) protected boolean
checkExtraStartConditions
(ServerLevel p_24474_, Villager p_24475_) pickNextTarget
(ServerLevel p_24493_, Villager p_24494_) private void
setCurrentCropAsTarget
(Villager p_24481_) protected void
start
(ServerLevel p_24496_, Villager p_24497_, long p_24498_) protected void
stop
(ServerLevel p_24504_, Villager p_24505_, long p_24506_) protected void
tick
(ServerLevel p_24512_, Villager p_24513_, long p_24514_) private boolean
validPos
(BlockPos p_24486_, ServerLevel p_24487_) 从类继承的方法 net.minecraft.world.entity.ai.behavior.Behavior
debugString, doStop, getStatus, hasRequiredMemories, tickOrStop, timedOut, tryStart
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字段详细资料
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BONEMEALING_DURATION
private static final int BONEMEALING_DURATION- 另请参阅:
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nextWorkCycleTime
private long nextWorkCycleTime -
lastBonemealingSession
private long lastBonemealingSession -
timeWorkedSoFar
private int timeWorkedSoFar -
cropPos
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构造器详细资料
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UseBonemeal
public UseBonemeal()
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方法详细资料