类 Villager
- 所有已实现的接口:
DataComponentGetter
,SyncedDataHolder
,Attackable
,EquipmentUser
,Leashable
,InventoryCarrier
,Npc
,VillagerDataHolder
,ReputationEventHandler
,Targeting
,Merchant
,EntityAccess
,UniquelyIdentifyable
,Nameable
,ScoreHolder
,Waypoint
,WaypointTransmitter
,IAttachmentHolder
,IEntityExtension
,ILivingEntityExtension
public class Villager
extends AbstractVillager
implements ReputationEventHandler, VillagerDataHolder
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.entity.AgeableMob
AgeableMob.AgeableMobGroupData
从类继承的嵌套类/接口 net.minecraft.world.entity.LivingEntity
LivingEntity.Fallsounds
从类继承的嵌套类/接口 net.minecraft.world.entity.Entity
Entity.MoveFunction, Entity.MovementEmission, Entity.RemovalReason
从类继承的嵌套类/接口 net.neoforged.neoforge.attachment.AttachmentHolder
AttachmentHolder.AsField
从接口继承的嵌套类/接口 net.minecraft.world.entity.Leashable
Leashable.LeashData, Leashable.Wrench
从接口继承的嵌套类/接口 net.minecraft.world.waypoints.Waypoint
Waypoint.Icon
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字段概要
字段修饰符和类型字段说明private boolean
static final int
private boolean
private static final EntityDataAccessor
<VillagerData> private static final boolean
private static final byte
private static final int
private static final int
private static final int
private static final int
private int
private static final int
private static final int
private final GossipContainer
private static final int
private static final int
private boolean
private long
private long
private long
private long
private Player
private static final org.slf4j.Logger
private static final int
private static final com.google.common.collect.ImmutableList
<MemoryModuleType<?>> private int
static final Map
<MemoryModuleType<GlobalPos>, BiPredicate<Villager, Holder<PoiType>>> private static final com.google.common.collect.ImmutableList
<SensorType<? extends Sensor<? super Villager>>> static final float
private static final long
private static final int
private int
private int
从类继承的字段 net.minecraft.world.entity.npc.AbstractVillager
offers, VILLAGER_SLOT_OFFSET
从类继承的字段 net.minecraft.world.entity.AgeableMob
age, BABY_START_AGE, DEFAULT_AGE, DEFAULT_FORCED_AGE, forcedAge, forcedAgeTimer
从类继承的字段 net.minecraft.world.entity.PathfinderMob
DEFAULT_WALK_TARGET_VALUE
从类继承的字段 net.minecraft.world.entity.Mob
ambientSoundTime, goalSelector, jumpControl, lookControl, MAX_ENCHANTED_ARMOR_CHANCE, MAX_ENCHANTED_WEAPON_CHANCE, MAX_PICKUP_LOOT_CHANCE, MAX_WEARING_ARMOR_CHANCE, moveControl, navigation, PICKUP_REACH, preventConversionSpawns, RANDOM_SPAWN_BONUS_ID, TAG_CAN_PICK_UP_LOOT, TAG_DROP_CHANCES, TAG_LEFT_HANDED, TAG_NO_AI, targetSelector, UPDATE_GOAL_SELECTOR_EVERY_N_TICKS, xpReward
从类继承的字段 net.minecraft.world.entity.LivingEntity
ARMOR_SLOT_OFFSET, attackAnim, attackStrengthTicker, autoSpinAttackDmg, autoSpinAttackItemStack, autoSpinAttackTicks, BASE_JUMP_POWER, BODY_ARMOR_OFFSET, brain, damageContainers, DATA_LIVING_ENTITY_FLAGS, dead, DEATH_DURATION, deathTime, DEFAULT_BABY_SCALE, DEFAULT_BASE_GRAVITY, elytraAnimationState, equipment, EQUIPMENT_SLOT_OFFSET, EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT, fallFlyTicks, hurtDuration, hurtTime, INPUT_FRICTION, interpolation, invulnerableDuration, jumping, lastHurt, lastHurtByPlayer, lastHurtByPlayerMemoryTime, lerpHeadSteps, lerpYHeadRot, LIVING_ENTITY_FLAG_IS_USING, LIVING_ENTITY_FLAG_OFF_HAND, LIVING_ENTITY_FLAG_SPIN_ATTACK, MIN_MOVEMENT_DISTANCE, noActionTime, oAttackAnim, PLAYER_HURT_EXPERIENCE_TIME, PLAYER_NOT_WEARING_DISGUISE_ITEM, PLAYER_NOT_WEARING_DISGUISE_ITEM_FOR_TARGET, removeArrowTime, removeStingerTime, SADDLE_OFFSET, SLEEPING_DIMENSIONS, SWING_DURATION, swinging, swingingArm, swingTime, TAG_ATTRIBUTES, TAG_BRAIN, TAG_DEATH_TIME, TAG_EQUIPMENT, TAG_FALL_FLYING, TAG_HEALTH, TAG_HURT_BY_TIMESTAMP, TAG_HURT_TIME, TAG_SLEEPING_POS, useItem, useItemRemaining, walkAnimation, xxa, yBodyRot, yBodyRotO, yHeadRot, yHeadRotO, yya, zza
从类继承的字段 net.minecraft.world.entity.Entity
BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, MAX_MOVEMENTS_HANDELED_PER_TICK, minorHorizontalCollision, moveDist, noPhysics, portalProcess, random, stringUUID, stuckSpeedMultiplier, TAG_AIR, TAG_DATA, TAG_FALL_DISTANCE, TAG_FIRE, TAG_GLOWING, TAG_ID, TAG_INVULNERABLE, TAG_MOTION, TAG_NO_GRAVITY, TAG_ON_GROUND, TAG_PASSENGERS, TAG_PORTAL_COOLDOWN, TAG_POS, TAG_ROTATION, TAG_SILENT, TAG_UUID, tickCount, TOTAL_AIR_SUPPLY, uuid, verticalCollision, verticalCollisionBelow, wasEyeInWater, wasInPowderSnow, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOld
从类继承的字段 net.neoforged.neoforge.attachment.AttachmentHolder
ATTACHMENTS_NBT_KEY
从接口继承的字段 net.minecraft.world.entity.npc.InventoryCarrier
TAG_INVENTORY
从接口继承的字段 net.minecraft.world.entity.Leashable
AXIS_SPECIFIC_ELASTICITY, ENTITY_ATTACHMENT_POINT, LEASH_ELASTIC_DIST, LEASH_TAG, LEASH_TOO_FAR_DIST, LEASHER_ATTACHMENT_POINT, MAXIMUM_ALLOWED_LEASHED_DIST, SHARED_QUAD_ATTACHMENT_POINTS, SPRING_DAMPENING, STIFFNESS, TORSIONAL_ELASTICITY
从接口继承的字段 net.minecraft.world.scores.ScoreHolder
WILDCARD, WILDCARD_NAME
从接口继承的字段 net.minecraft.world.waypoints.Waypoint
MAX_RANGE, WAYPOINT_TRANSMIT_RANGE_HIDE_MODIFIER
从接口继承的字段 net.minecraft.world.waypoints.WaypointTransmitter
REALLY_FAR_DISTANCE
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构造器概要
构造器构造器说明Villager
(EntityType<? extends Villager> p_35381_, Level p_35382_) Villager
(EntityType<? extends Villager> p_35384_, Level p_35385_, Holder<VillagerType> p_397796_) Villager
(EntityType<? extends Villager> p_397440_, Level p_397835_, ResourceKey<VillagerType> p_397907_) -
方法概要
修饰符和类型方法说明protected void
addAdditionalSaveData
(ValueOutput p_422077_) protected void
private boolean
protected <T> boolean
applyImplicitComponent
(DataComponentType<T> p_397041_, T p_397334_) protected void
applyImplicitComponents
(DataComponentGetter p_397236_) boolean
protected Brain.Provider
<Villager> boolean
canBreed()
boolean
private void
private int
static AttributeSupplier.Builder
static VillagerData
protected void
customServerAiStep
(ServerLevel p_376753_) protected void
defineSynchedData
(SynchedEntityData.Builder p_326013_) void
die
(DamageSource p_35419_) private void
digestFood
(int p_35549_) void
private void
finalizeSpawn
(ServerLevelAccessor p_35439_, DifficultyInstance p_35440_, EntitySpawnReason p_363222_, SpawnGroupData p_35442_) <T> T
get
(DataComponentType<? extends T> p_397071_) protected SoundEvent
getBrain()
getBreedOffspring
(ServerLevel p_150012_, AgeableMob p_150013_) protected SoundEvent
protected SoundEvent
getHurtSound
(DamageSource p_35498_) int
getPlayerReputation
(Player p_35533_) protected Component
int
private boolean
golemSpawnConditionsMet
(long p_35462_) void
gossip
(ServerLevel p_35412_, Villager p_35413_, long p_35414_) void
handleEntityEvent
(byte p_35391_) boolean
boolean
private boolean
hungry()
private void
protected Brain
<?> makeBrain
(com.mojang.serialization.Dynamic<?> p_35445_) private void
mobInteract
(Player p_35472_, InteractionHand p_35473_) private boolean
void
onReputationEventFrom
(ReputationEventType p_35431_, Entity p_35432_) protected void
pickUpItem
(ServerLevel p_376425_, ItemEntity p_35467_) void
protected void
readAdditionalSaveData
(ValueInput p_421548_) void
refreshBrain
(ServerLevel p_35484_) private void
registerBrainGoals
(Brain<Villager> p_35425_) private void
void
releasePoi
(MemoryModuleType<GlobalPos> p_35429_) boolean
removeWhenFarAway
(double p_35535_) private void
private void
private void
void
restock()
protected void
rewardTradeXp
(MerchantOffer p_35475_) protected void
void
setGossips
(GossipContainer p_405179_) void
setLastHurtByMob
(LivingEntity p_35423_) void
setOffers
(MerchantOffers p_35477_) void
setTradingPlayer
(Player p_35508_) private void
void
setVillagerData
(VillagerData p_35437_) void
setVillagerXp
(int p_35547_) private boolean
boolean
void
spawnGolemIfNeeded
(ServerLevel p_35398_, long p_35399_, int p_35400_) void
startSleeping
(BlockPos p_35479_) private void
startTrading
(Player p_35537_) void
protected void
private void
tellWitnessesThatIWasMurdered
(Entity p_35421_) void
thunderHit
(ServerLevel p_35409_, LightningBolt p_35410_) void
tick()
private void
private void
updateSpecialPrices
(Player p_35541_) protected void
boolean
boolean
wantsToPickUp
(ServerLevel p_376823_, ItemStack p_35543_) boolean
wantsToSpawnGolem
(long p_35393_) 从类继承的方法 net.minecraft.world.entity.npc.AbstractVillager
addOffersFromItemListings, addParticlesAroundSelf, canBeLeashed, getInventory, getNotifyTradeSound, getOffers, getRopeHoldPosition, getSlot, getTradeUpdatedSound, getTradingPlayer, getUnhappyCounter, isClientSide, isTrading, notifyTrade, notifyTradeUpdated, overrideOffers, overrideXp, playCelebrateSound, setUnhappyCounter, showProgressBar, stillValid, teleport
从类继承的方法 net.minecraft.world.entity.AgeableMob
ageUp, ageUp, aiStep, getAge, getForcedAge, getForcedAgeTimer, getSpeedUpSecondsWhenFeeding, isBaby, onSyncedDataUpdated, setAge, setBaby
从类继承的方法 net.minecraft.world.entity.PathfinderMob
checkSpawnRules, closeRangeLeashBehaviour, followLeashSpeed, getWalkTargetValue, getWalkTargetValue, isPanicking, isPathFinding, shouldStayCloseToLeashHolder, whenLeashedTo
从类继承的方法 net.minecraft.world.entity.Mob
ate, baseTick, canAttackType, canDispenserEquipIntoSlot, canFireProjectileWeapon, canHoldItem, canPickUpLoot, canReplaceCurrentItem, canReplaceEqualItem, canShearEquipment, checkDespawn, checkMobSpawnRules, checkSpawnObstruction, clampHeadRotationToBody, clearHome, convertTo, convertTo, createBodyControl, createEquipmentSlotContainer, createMobAttributes, createNavigation, doHurtTarget, dropCustomDeathLoot, dropFromLootTable, dropPreservedEquipment, dropPreservedEquipment, enchantSpawnedArmor, enchantSpawnedWeapon, equip, equip, equipItemIfPossible, getAmbientSoundInterval, getAttackBoundingBox, getBaseExperienceReward, getBodyArmorItem, getControllingPassenger, getDropChances, getEquipmentForSlot, getHeadRotSpeed, getHomePosition, getHomeRadius, getJumpControl, getLeashData, getLookControl, getLootTable, getLootTableSeed, getMainArm, getMaxFallDistance, getMaxHeadXRot, getMaxHeadYRot, getMaxSpawnClusterSize, getMoveControl, getNavigation, getPathfindingMalus, getPickResult, getPickupReach, getPreferredWeaponType, getSensing, getSpawnType, getTarget, getTargetFromBrain, hasHome, interact, isAggressive, isEffectiveAi, isLeftHanded, isMaxGroupSizeReached, isNoAi, isPersistenceRequired, isSaddled, isSpawnCancelled, isSunBurnTick, isWearingBodyArmor, isWithinHome, isWithinHome, isWithinHome, isWithinMeleeAttackRange, jumpInFluid, jumpInLiquid, leashTooFarBehaviour, lookAt, onAttributeUpdated, onLeashRemoved, onOffspringSpawnedFromEgg, onPathfindingDone, onPathfindingStart, playAmbientSound, playAttackSound, playHurtSound, populateDefaultEquipmentEnchantments, populateDefaultEquipmentSlots, registerGoals, removeAfterChangingDimensions, removeAllGoals, removeFreeWill, requiresCustomPersistence, serverAiStep, setAggressive, setBodyArmorItem, setCanPickUpLoot, setDropChance, setGuaranteedDrop, setHomeTo, setItemSlotAndDropWhenKilled, setLeashData, setLeftHanded, setNoAi, setPathfindingMalus, setPersistenceRequired, setSpawnCancelled, setSpeed, setTarget, setXxa, setYya, setZza, shouldDespawnInPeaceful, shouldPassengersInheritMalus, spawnAnim, startRiding, stopInPlace, tickHeadTurn, updateControlFlags
从类继承的方法 net.minecraft.world.entity.LivingEntity
activeLocationDependentEnchantments, actuallyHurt, addEffect, addEffect, animateHurt, applyInput, applyItemBlocking, areAllEffectsAmbient, attackable, blockedByItem, blockUsingItem, calculateEntityAnimation, calculateFallDamage, canAttack, canBeAffected, canBeSeenAsEnemy, canBeSeenByAnyone, canBreatheUnderwater, canEquipWithDispenser, canFreeze, canGlide, canGlideUsing, canStandOnFluid, canUsePortal, canUseSlot, causeFallDamage, checkAutoSpinAttack, checkFallDamage, clearSleepingPos, completeUsingItem, createEquipment, createLivingAttributes, createWitherRose, decreaseAirSupply, doAutoAttackOnTouch, doesEmitEquipEvent, doHurtEquipment, doPush, drop, dropAllDeathLoot, dropEquipment, dropExperience, dropFromGiftLootTable, dropFromLootTable, dropFromShearingLootTable, equipmentHasChanged, forceAddEffect, getAbsorptionAmount, getActiveEffects, getActiveEffectsMap, getAgeScale, getArmorCoverPercentage, getArmorValue, getArrowCount, getAttackAnim, getAttribute, getAttributeBaseValue, getAttributes, getAttributeValue, getBedOrientation, getBlockSpeedFactor, getCombatTracker, getComfortableFallDistance, getCurrentSwingDuration, getDamageAfterArmorAbsorb, getDamageAfterMagicAbsorb, getDefaultDimensions, getDefaultGravity, getDimensions, getDismountPoses, getEffect, getEffectBlendFactor, getEffectiveGravity, getEquipmentSlotForItem, getEquipSound, getExperienceReward, getFallFlyingTicks, getFallSounds, getFluidFallingAdjustedMovement, getFlyingSpeed, getHealth, getHitbox, getHurtDir, getInterpolation, getItemBlockingWith, getItemBySlot, getItemHeldByArm, getItemInHand, getJumpBoostPower, getJumpPower, getJumpPower, getKillCredit, getKnockback, getLastAttacker, getLastClimbablePos, getLastDamageSource, getLastHurtByMob, getLastHurtByMobTimestamp, getLastHurtByPlayer, getLastHurtByPlayerMemoryTime, getLastHurtMob, getLastHurtMobTimestamp, getLocalBoundsForPose, getLuck, getMainHandItem, getMaxAbsorption, getMaxHeadRotationRelativeToBody, getMaxHealth, getNoActionTime, getOffhandItem, getPassengerRidingPosition, getPreciseBodyRotation, getProjectile, getRelativePortalPosition, getRiddenInput, getRiddenSpeed, getScale, getSecondsToDisableBlocking, getSleepingPos, getSlotForHand, getSoundVolume, getSpeed, getStingerCount, getSwimAmount, getTicksUsingItem, getUsedItemHand, getUseItem, getUseItemRemainingTicks, getViewYRot, getVisibilityPercent, getVisualRotationYInDegrees, getVoicePitch, getWaterSlowDown, getWeaponItem, getYHeadRot, goDownInWater, handleDamageEvent, handleExtraItemsCreatedOnUse, hasEffect, hasInfiniteMaterials, hasItemInSlot, hasLandedInLiquid, hasLineOfSight, hasLineOfSight, heal, hurtArmor, hurtHelmet, hurtServer, igniteForTicks, increaseAirSupply, indicateDamage, internalSetAbsorptionAmount, isAffectedByFluids, isAffectedByPotions, isAlive, isAlwaysExperienceDropper, isAutoSpinAttack, isBlocking, isCurrentlyGlowing, isDeadOrDying, isEquippableInSlot, isFallFlying, isHolding, isHolding, isImmobile, isInvertedHealAndHarm, isInvulnerableTo, isInWall, isJumping, isLookingAtMe, isPickable, isPushable, isSensitiveToWater, isSleeping, isSuppressingSlidingDownLadder, isTransmittingWaypoint, isUsingItem, isVisuallySwimming, jumpFromGround, kill, knockback, lerpHeadRotationStep, lerpHeadTo, lookAt, makePoofParticles, makeSound, makeWaypointConnectionWith, maxUpStep, onBelowWorld, onChangedBlock, onClimbable, onEffectAdded, onEffectsRemoved, onEffectUpdated, onEnterCombat, onEquipItem, onEquippedItemBroken, onItemPickup, onLeaveCombat, onRemoval, playBlockFallSound, push, pushEntities, randomTeleport, recreateFromPacket, releaseUsingItem, remove, removeAllEffects, removeEffect, removeEffectNoUpdate, removeEffectParticles, removeFrost, resetForwardDirectionOfRelativePortalPosition, resolveMobResponsibleForDamage, resolvePlayerResponsibleForDamage, rideTick, sanitizeScale, sendEffectToPassengers, setAbsorptionAmount, setArrowCount, setDiscardFriction, setHealth, setItemInHand, setItemSlot, setJumping, setLastHurtByPlayer, setLastHurtByPlayer, setLastHurtMob, setLivingEntityFlag, setNoActionTime, setRecordPlayingNearby, setSleepingPos, setSprinting, setStingerCount, setYBodyRot, setYHeadRot, shouldDiscardFriction, shouldDropExperience, shouldDropLoot, shouldShowName, skipDropExperience, spawnItemParticles, startUsingItem, stopFallFlying, stopRiding, stopUsingItem, swing, swing, take, tickDeath, tickEffects, tickRidden, travel, travelFlying, travelFlying, triggerOnDeathMobEffects, tryAddFrost, updateEffectVisibility, updateFallFlying, updateInvisibilityStatus, updateSwingTime, updateUsingItem, updateWalkAnimation, wasExperienceConsumed, waypointIcon, wouldNotSuffocateAtTargetPose
从类继承的方法 net.minecraft.world.entity.Entity
absSnapRotationTo, absSnapTo, absSnapTo, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, applyComponentsFromItemStack, applyEffectsFromBlocks, applyEffectsFromBlocks, applyGravity, applyImplicitComponentIfPresent, awardKillScore, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canCollideWith, canControlVehicle, canRide, canSimulateMovement, canSpawnSprintParticle, canSprint, canTeleport, canTrample, captureDrops, captureDrops, castComponentValue, checkBelowWorld, checkFallDistanceAccumulation, checkSupportingBlock, chunkPosition, clearFire, clearFreeze, clearMovementThisTick, closerThan, closerThan, collideBoundingBox, collidedWithFluid, collidedWithShapeMovingFrom, considersEntityAsAlly, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStackForNameResolution, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doCheckFallDamage, doWaterSplashEffect, dropAllLeashConnections, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, forceSetRotation, fudgePositionAfterSizeChange, gameEvent, gameEvent, getAddEntityPacket, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getCapability, getCapability, getCollisionHorizontalEscapeVector, getControlledVehicle, getCustomName, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDimensionChangingDelay, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getInputVector, getKnownMovement, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getMaxAirSupply, getMaxHeightFluidType, getMotionDirection, getMovementEmission, getName, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengers, getPassengersAndSelf, getPercentFrozen, getPersistentData, getPickRadius, getPistonPushReaction, getPortalCooldown, getPose, getPosition, getPositionCodec, getPrimaryStepSoundBlockPos, getQuadLeashHolderOffsets, getRandom, getRandomX, getRandomY, getRandomZ, getRemainingFireTicks, getRemovalReason, getRequiresPrecisePosition, getRootVehicle, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getSoundSource, getStringUUID, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTags, getTeam, getTeamColor, getTicksFrozen, getTicksRequiredToFreeze, getType, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getX, getX, getXRot, getXRot, getY, getY, getYRot, getYRot, getZ, getZ, handleOnAboveBubbleColumn, handleOnInsideBubbleColumn, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPose, hurt, hurtClient, hurtOrSimulate, igniteForSeconds, ignoreExplosion, interactAt, is, isAddedToLevel, isAffectedByBlocks, isAlliedTo, isAlliedTo, isAlwaysTicking, isAttackable, isClientAuthoritative, isColliding, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEyeInFluid, isFlapping, isFlyingVehicle, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isIgnoringBlockTriggers, isInClouds, isInFluidType, isInFluidType, isInLava, isInLiquid, isInterpolating, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableToBase, isInWater, isInWaterOrRain, isLocalClientAuthoritative, isLocalInstanceAuthoritative, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPushedByFluid, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, killedEntity, lavaHurt, lavaIgnite, lerpMotion, lerpPositionAndRotationStep, level, limitPistonMovement, load, makeBoundingBox, makeBoundingBox, makeStuckInBlock, markHurt, maybeBackOffFromEdge, mayInteract, mirror, move, moveOrInterpolateTo, moveRelative, moveTowardsClosestSpace, nextStep, notifyLeasheeRemoved, notifyLeashHolder, oldPosition, onAboveBubbleColumn, onAddedToLevel, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onInsideBubbleColumn, onPassengerTurned, onRemovedFromLevel, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playerTouch, playMuffledStepSound, playSound, playSound, playStepSound, playSwimSound, position, positionRider, positionRider, problemPath, processFlappingMovement, processPortalCooldown, propagateFallToPassengers, push, push, reapplyPosition, refreshDimensions, registryAccess, removeLatestMovementRecording, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, restoreFrom, revive, rotate, save, saveAsPassenger, saveWithoutId, sendBubbleColumnParticles, setAirSupply, setAsInsidePortal, setBoundingBox, setComponent, setCustomName, setCustomNameVisible, setData, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPos, setOldPosAndRot, setOldPosAndRot, setOldRot, setOnGround, setOnGroundWithMovement, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRequiresPrecisePosition, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYRot, shearOffAllLeashConnections, shouldBeSaved, shouldBlockExplode, shouldPlayLavaHurtSound, shouldRender, shouldRenderAtSqrDistance, showVehicleHealth, skipAttackInteraction, snapTo, snapTo, snapTo, snapTo, snapTo, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startSeenByPlayer, stopSeenByPlayer, supportQuadLeashAsHolder, syncPacketPositionCodec, teleportRelative, teleportSetPosition, teleportSpectators, teleportTo, teleportTo, toString, touchingUnloadedChunk, trackingPosition, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateSwimming, waterSwimSound
从类继承的方法 net.neoforged.neoforge.attachment.AttachmentHolder
deserializeAttachments, getData, getExistingDataOrNull, hasAttachments, hasData, removeData, serializeAttachments
从接口继承的方法 net.minecraft.core.component.DataComponentGetter
get, getOrDefault, getOrDefault, getTyped, has, has
从接口继承的方法 net.minecraft.world.entity.EquipmentUser
equip, equip, equip, getItemBySlot, resolveSlot, setItemSlot
从接口继承的方法 net.neoforged.neoforge.attachment.IAttachmentHolder
getData, getExistingData, getExistingData, getExistingDataOrNull, hasData, removeData, setData
从接口继承的方法 net.neoforged.neoforge.common.extensions.IEntityExtension
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canTrample, captureDrops, captureDrops, copyAttachmentsFrom, getClassification, getEyeInFluidType, getFluidFallDistanceModifier, getFluidMotionScale, getFluidTypeHeight, getMaxHeightFluidType, getParts, getPersistentData, getSoundFromFluidType, hasCustomOutlineRendering, isAddedToLevel, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, onAddedToLevel, onRemovedFromLevel, revive, sendPairingData, shouldRiderSit
从接口继承的方法 net.neoforged.neoforge.common.extensions.ILivingEntityExtension
canDrownInFluidType, canSwimInFluidType, moveInFluid, onDamageTaken, self, sinkInFluid
从接口继承的方法 net.minecraft.world.entity.npc.InventoryCarrier
readInventoryFromTag, writeInventoryToTag
从接口继承的方法 net.minecraft.world.entity.Leashable
canHaveALeashAttachedTo, checkElasticInteractions, dropLeash, getLeashHolder, getLeashOffset, getLeashOffset, getQuadLeashOffsets, isLeashed, leashDistanceTo, leashElasticDistance, leashSnapDistance, mayBeLeashed, onElasticLeashPull, readLeashData, removeLeash, setDelayedLeashHolderId, setLeashedTo, supportQuadLeash, writeLeashData
从接口继承的方法 net.minecraft.world.item.trading.Merchant
openTradingScreen
从接口继承的方法 net.minecraft.world.scores.ScoreHolder
getFeedbackDisplayName
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字段详细资料
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LOGGER
private static final org.slf4j.Logger LOGGER -
DATA_VILLAGER_DATA
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BREEDING_FOOD_THRESHOLD
public static final int BREEDING_FOOD_THRESHOLD- 另请参阅:
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FOOD_POINTS
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TRADES_PER_LEVEL
private static final int TRADES_PER_LEVEL- 另请参阅:
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MAX_GOSSIP_TOPICS
private static final int MAX_GOSSIP_TOPICS- 另请参阅:
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GOSSIP_COOLDOWN
private static final int GOSSIP_COOLDOWN- 另请参阅:
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GOSSIP_DECAY_INTERVAL
private static final int GOSSIP_DECAY_INTERVAL- 另请参阅:
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HOW_FAR_AWAY_TO_TALK_TO_OTHER_VILLAGERS_ABOUT_GOLEMS
private static final int HOW_FAR_AWAY_TO_TALK_TO_OTHER_VILLAGERS_ABOUT_GOLEMS- 另请参阅:
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HOW_MANY_VILLAGERS_NEED_TO_AGREE_TO_SPAWN_A_GOLEM
private static final int HOW_MANY_VILLAGERS_NEED_TO_AGREE_TO_SPAWN_A_GOLEM- 另请参阅:
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TIME_SINCE_SLEEPING_FOR_GOLEM_SPAWNING
private static final long TIME_SINCE_SLEEPING_FOR_GOLEM_SPAWNING- 另请参阅:
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SPEED_MODIFIER
public static final float SPEED_MODIFIER- 另请参阅:
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DEFAULT_XP
private static final int DEFAULT_XP- 另请参阅:
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DEFAULT_FOOD_LEVEL
private static final byte DEFAULT_FOOD_LEVEL- 另请参阅:
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DEFAULT_LAST_RESTOCK
private static final int DEFAULT_LAST_RESTOCK- 另请参阅:
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DEFAULT_LAST_GOSSIP_DECAY
private static final int DEFAULT_LAST_GOSSIP_DECAY- 另请参阅:
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DEFAULT_RESTOCKS_TODAY
private static final int DEFAULT_RESTOCKS_TODAY- 另请参阅:
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DEFAULT_ASSIGN_PROFESSION_WHEN_SPAWNED
private static final boolean DEFAULT_ASSIGN_PROFESSION_WHEN_SPAWNED- 另请参阅:
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updateMerchantTimer
private int updateMerchantTimer -
increaseProfessionLevelOnUpdate
private boolean increaseProfessionLevelOnUpdate -
lastTradedPlayer
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chasing
private boolean chasing -
foodLevel
private int foodLevel -
gossips
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lastGossipTime
private long lastGossipTime -
lastGossipDecayTime
private long lastGossipDecayTime -
villagerXp
private int villagerXp -
lastRestockGameTime
private long lastRestockGameTime -
numberOfRestocksToday
private int numberOfRestocksToday -
lastRestockCheckDayTime
private long lastRestockCheckDayTime -
assignProfessionWhenSpawned
private boolean assignProfessionWhenSpawned -
MEMORY_TYPES
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SENSOR_TYPES
private static final com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super Villager>>> SENSOR_TYPES -
POI_MEMORIES
public static final Map<MemoryModuleType<GlobalPos>,BiPredicate<Villager, POI_MEMORIESHolder<PoiType>>>
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构造器详细资料
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Villager
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Villager
public Villager(EntityType<? extends Villager> p_397440_, Level p_397835_, ResourceKey<VillagerType> p_397907_) -
Villager
public Villager(EntityType<? extends Villager> p_35384_, Level p_35385_, Holder<VillagerType> p_397796_)
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方法详细资料
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getBrain
- 覆盖:
getBrain
在类中LivingEntity
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brainProvider
- 覆盖:
brainProvider
在类中LivingEntity
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makeBrain
- 覆盖:
makeBrain
在类中LivingEntity
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refreshBrain
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registerBrainGoals
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ageBoundaryReached
protected void ageBoundaryReached()- 覆盖:
ageBoundaryReached
在类中AgeableMob
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createAttributes
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assignProfessionWhenSpawned
public boolean assignProfessionWhenSpawned() -
customServerAiStep
- 覆盖:
customServerAiStep
在类中Mob
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tick
public void tick() -
mobInteract
- 覆盖:
mobInteract
在类中Mob
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setUnhappy
private void setUnhappy() -
startTrading
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setTradingPlayer
- 指定者:
setTradingPlayer
在接口中Merchant
- 覆盖:
setTradingPlayer
在类中AbstractVillager
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stopTrading
protected void stopTrading()- 覆盖:
stopTrading
在类中AbstractVillager
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resetSpecialPrices
private void resetSpecialPrices() -
canRestock
public boolean canRestock()- 指定者:
canRestock
在接口中Merchant
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restock
public void restock() -
resendOffersToTradingPlayer
private void resendOffersToTradingPlayer() -
needsToRestock
private boolean needsToRestock() -
allowedToRestock
private boolean allowedToRestock() -
shouldRestock
public boolean shouldRestock() -
catchUpDemand
private void catchUpDemand() -
updateDemand
private void updateDemand() -
updateSpecialPrices
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defineSynchedData
- 覆盖:
defineSynchedData
在类中AbstractVillager
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createDefaultVillagerData
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addAdditionalSaveData
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readAdditionalSaveData
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removeWhenFarAway
public boolean removeWhenFarAway(double p_35535_) - 覆盖:
removeWhenFarAway
在类中Mob
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getAmbientSound
- 覆盖:
getAmbientSound
在类中Mob
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getHurtSound
- 覆盖:
getHurtSound
在类中LivingEntity
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getDeathSound
- 覆盖:
getDeathSound
在类中LivingEntity
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playWorkSound
public void playWorkSound() -
setVillagerData
- 指定者:
setVillagerData
在接口中VillagerDataHolder
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getVillagerData
- 指定者:
getVillagerData
在接口中VillagerDataHolder
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rewardTradeXp
- 指定者:
rewardTradeXp
在类中AbstractVillager
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setLastHurtByMob
- 覆盖:
setLastHurtByMob
在类中LivingEntity
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die
- 覆盖:
die
在类中AbstractVillager
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releaseAllPois
private void releaseAllPois() -
tellWitnessesThatIWasMurdered
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releasePoi
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canBreed
public boolean canBreed()- 覆盖:
canBreed
在类中AgeableMob
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hungry
private boolean hungry() -
eatUntilFull
private void eatUntilFull() -
getPlayerReputation
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digestFood
private void digestFood(int p_35549_) -
eatAndDigestFood
public void eatAndDigestFood() -
setOffers
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shouldIncreaseLevel
private boolean shouldIncreaseLevel() -
increaseMerchantCareer
private void increaseMerchantCareer() -
getTypeName
- 覆盖:
getTypeName
在类中Entity
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handleEntityEvent
public void handleEntityEvent(byte p_35391_) - 覆盖:
handleEntityEvent
在类中Mob
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finalizeSpawn
@Nullable public SpawnGroupData finalizeSpawn(ServerLevelAccessor p_35439_, DifficultyInstance p_35440_, EntitySpawnReason p_363222_, @Nullable SpawnGroupData p_35442_) - 覆盖:
finalizeSpawn
在类中AbstractVillager
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getBreedOffspring
- 指定者:
getBreedOffspring
在类中AgeableMob
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thunderHit
- 覆盖:
thunderHit
在类中Entity
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pickUpItem
- 覆盖:
pickUpItem
在类中Mob
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wantsToPickUp
- 覆盖:
wantsToPickUp
在类中Mob
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hasExcessFood
public boolean hasExcessFood() -
wantsMoreFood
public boolean wantsMoreFood() -
countFoodPointsInInventory
private int countFoodPointsInInventory() -
hasFarmSeeds
public boolean hasFarmSeeds() -
updateTrades
protected void updateTrades()- 指定者:
updateTrades
在类中AbstractVillager
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gossip
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maybeDecayGossip
private void maybeDecayGossip() -
spawnGolemIfNeeded
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wantsToSpawnGolem
public boolean wantsToSpawnGolem(long p_35393_) -
onReputationEventFrom
- 指定者:
onReputationEventFrom
在接口中ReputationEventHandler
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getVillagerXp
public int getVillagerXp()- 指定者:
getVillagerXp
在接口中Merchant
- 覆盖:
getVillagerXp
在类中AbstractVillager
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setVillagerXp
public void setVillagerXp(int p_35547_) -
resetNumberOfRestocks
private void resetNumberOfRestocks() -
getGossips
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setGossips
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sendDebugPackets
protected void sendDebugPackets()- 覆盖:
sendDebugPackets
在类中Mob
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startSleeping
- 覆盖:
startSleeping
在类中LivingEntity
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stopSleeping
public void stopSleeping()- 覆盖:
stopSleeping
在类中LivingEntity
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golemSpawnConditionsMet
private boolean golemSpawnConditionsMet(long p_35462_) -
get
- 指定者:
get
在接口中DataComponentGetter
- 覆盖:
get
在类中Entity
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applyImplicitComponents
- 覆盖:
applyImplicitComponents
在类中Entity
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applyImplicitComponent
- 覆盖:
applyImplicitComponent
在类中Entity
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