类 ThrowableProjectile

所有已实现的接口:
DataComponentGetter, SyncedDataHolder, TraceableEntity, EntityAccess, UniquelyIdentifyable, Nameable, ScoreHolder, IAttachmentHolder, IEntityExtension
直接已知子类:
ThrowableItemProjectile

public abstract class ThrowableProjectile extends Projectile
  • 字段详细资料

    • MIN_CAMERA_DISTANCE_SQUARED

      private static final float MIN_CAMERA_DISTANCE_SQUARED
      另请参阅:
  • 构造器详细资料

  • 方法详细资料

    • shouldRenderAtSqrDistance

      public boolean shouldRenderAtSqrDistance(double p_37470_)
      覆盖:
      shouldRenderAtSqrDistance 在类中 Entity
    • canUsePortal

      public boolean canUsePortal(boolean p_352918_)
      覆盖:
      canUsePortal 在类中 Entity
    • tick

      public void tick()
      覆盖:
      tick 在类中 Projectile
    • applyInertia

      private void applyInertia()
    • handleFirstTickBubbleColumn

      private void handleFirstTickBubbleColumn()
    • getDefaultGravity

      protected double getDefaultGravity()
      覆盖:
      getDefaultGravity 在类中 Entity