类 ThrownTrident
java.lang.Object
net.neoforged.neoforge.attachment.AttachmentHolder
net.minecraft.world.entity.Entity
net.minecraft.world.entity.projectile.Projectile
net.minecraft.world.entity.projectile.AbstractArrow
net.minecraft.world.entity.projectile.ThrownTrident
- 所有已实现的接口:
DataComponentGetter
,SyncedDataHolder
,TraceableEntity
,EntityAccess
,UniquelyIdentifyable
,Nameable
,ScoreHolder
,IAttachmentHolder
,IEntityExtension
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.entity.projectile.AbstractArrow
AbstractArrow.Pickup
从类继承的嵌套类/接口 net.minecraft.world.entity.projectile.Projectile
Projectile.ProjectileFactory<T extends Projectile>
从类继承的嵌套类/接口 net.minecraft.world.entity.Entity
Entity.MoveFunction, Entity.MovementEmission, Entity.RemovalReason
从类继承的嵌套类/接口 net.neoforged.neoforge.attachment.AttachmentHolder
AttachmentHolder.AsField
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字段概要
字段修饰符和类型字段说明int
private boolean
private static final boolean
private static final EntityDataAccessor
<Boolean> private static final EntityDataAccessor
<Byte> private static final float
从类继承的字段 net.minecraft.world.entity.projectile.AbstractArrow
inGroundTime, pickup, shakeTime
从类继承的字段 net.minecraft.world.entity.projectile.Projectile
owner
从类继承的字段 net.minecraft.world.entity.Entity
BASE_SAFE_FALL_DISTANCE, BASE_TICKS_REQUIRED_TO_FREEZE, blocksBuilding, BOARDING_COOLDOWN, boardingCooldown, CONTENTS_SLOT_INDEX, DATA_POSE, DATA_SHARED_FLAGS_ID, DEFAULT_BB_HEIGHT, DEFAULT_BB_WIDTH, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_2, DELTA_AFFECTED_BY_BLOCKS_BELOW_0_5, DELTA_AFFECTED_BY_BLOCKS_BELOW_1_0, ENTITY_COUNTER, entityData, fallDistance, firstTick, FLAG_FALL_FLYING, FLAG_GLOWING, FLAG_ONFIRE, fluidHeight, flyDist, forgeFluidTypeHeight, FREEZE_HURT_FREQUENCY, hasImpulse, horizontalCollision, hurtMarked, invulnerableTime, isInPowderSnow, mainSupportingBlockPos, MAX_ENTITY_TAG_COUNT, MAX_MOVEMENTS_HANDELED_PER_TICK, minorHorizontalCollision, moveDist, noPhysics, portalProcess, random, stringUUID, stuckSpeedMultiplier, TAG_AIR, TAG_DATA, TAG_FALL_DISTANCE, TAG_FIRE, TAG_GLOWING, TAG_ID, TAG_INVULNERABLE, TAG_MOTION, TAG_NO_GRAVITY, TAG_ON_GROUND, TAG_PASSENGERS, TAG_PORTAL_COOLDOWN, TAG_POS, TAG_ROTATION, TAG_SILENT, TAG_UUID, tickCount, TOTAL_AIR_SUPPLY, uuid, verticalCollision, verticalCollisionBelow, wasEyeInWater, wasInPowderSnow, wasTouchingWater, xo, xOld, xRotO, yo, yOld, yRotO, zo, zOld
从类继承的字段 net.neoforged.neoforge.attachment.AttachmentHolder
ATTACHMENTS_NBT_KEY
从接口继承的字段 net.minecraft.world.scores.ScoreHolder
WILDCARD, WILDCARD_NAME
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构造器概要
构造器构造器说明ThrownTrident
(EntityType<? extends ThrownTrident> p_37561_, Level p_37562_) ThrownTrident
(Level p_338686_, double p_338771_, double p_338674_, double p_338477_, ItemStack p_338255_) ThrownTrident
(Level p_37569_, LivingEntity p_37570_, ItemStack p_37571_) -
方法概要
修饰符和类型方法说明protected void
addAdditionalSaveData
(ValueOutput p_421774_) protected void
defineSynchedData
(SynchedEntityData.Builder p_326249_) protected EntityHitResult
findHitEntity
(Vec3 p_37575_, Vec3 p_37576_) protected SoundEvent
protected ItemStack
private byte
getLoyaltyFromItem
(ItemStack p_345571_) protected float
protected void
hitBlockEnchantmentEffects
(ServerLevel p_344953_, BlockHitResult p_346320_, ItemStack p_344999_) private boolean
boolean
isFoil()
protected void
onHitEntity
(EntityHitResult p_37573_) void
playerTouch
(Player p_37580_) protected void
readAdditionalSaveData
(ValueInput p_421499_) boolean
shouldRender
(double p_37588_, double p_37589_, double p_37590_) void
tick()
void
protected boolean
从类继承的方法 net.minecraft.world.entity.projectile.AbstractArrow
canHitEntity, doKnockback, doPostHurtEffects, getDefaultGravity, getHitGroundSoundEvent, getMovementEmission, getPickupItem, getPickupItemStackOrigin, getPierceLevel, getSlot, isAttackable, isCritArrow, isInGround, isNoPhysics, isPickable, isPushedByFluid, lerpMotion, move, onAboveBubbleColumn, onHitBlock, onInsideBubbleColumn, onItemBreak, onSyncedDataUpdated, push, setBaseDamage, setBaseDamageFromMob, setCritArrow, setInGround, setNoPhysics, setOwner, setPickupItemStack, setSoundEvent, shoot, shouldBounceOnWorldBorder, shouldRenderAtSqrDistance
从类继承的方法 net.minecraft.world.entity.projectile.Projectile
applyOnProjectileSpawned, calculateHorizontalHurtKnockbackDirection, deflect, getAddEntityPacket, getDimensionChangingDelay, getEffectSource, getMovementToShoot, getOwner, getPickRadius, hitTargetOrDeflectSelf, hurtServer, lerpRotation, mayBreak, mayInteract, onDeflection, onHit, ownedBy, recreateFromPacket, restoreFrom, setOwner, shootFromRotation, spawnProjectile, spawnProjectile, spawnProjectileFromRotation, spawnProjectileUsingShoot, spawnProjectileUsingShoot, updateRotation
从类继承的方法 net.minecraft.world.entity.Entity
absSnapRotationTo, absSnapTo, absSnapTo, addDeltaMovement, addPassenger, addTag, adjustSpawnLocation, animateHurt, applyComponentsFromItemStack, applyEffectsFromBlocks, applyEffectsFromBlocks, applyGravity, applyImplicitComponent, applyImplicitComponentIfPresent, applyImplicitComponents, awardKillScore, baseTick, blockPosition, broadcastToPlayer, calculateUpVector, calculateViewVector, canAddPassenger, canBeCollidedWith, canBeHitByProjectile, canCollideWith, canControlVehicle, canFreeze, canRide, canSimulateMovement, canSpawnSprintParticle, canSprint, canTeleport, canTrample, canUsePortal, captureDrops, captureDrops, castComponentValue, causeFallDamage, checkBelowWorld, checkDespawn, checkFallDamage, checkFallDistanceAccumulation, checkSupportingBlock, chunkPosition, clearFire, clearFreeze, clearMovementThisTick, closerThan, closerThan, collideBoundingBox, collidedWithFluid, collidedWithShapeMovingFrom, considersEntityAsAlly, copyPosition, couldAcceptPassenger, countPlayerPassengers, createCommandSourceStackForNameResolution, createHoverEvent, damageSources, dampensVibrations, deflection, discard, dismountsUnderwater, dismountTo, displayFireAnimation, distanceTo, distanceToSqr, distanceToSqr, distanceToSqr, doCheckFallDamage, doWaterSplashEffect, dropAllLeashConnections, ejectPassengers, equals, extinguishFire, fillCrashReportCategory, fireImmune, fixupDimensions, forceSetRotation, fudgePositionAfterSizeChange, gameEvent, gameEvent, get, getAirSupply, getAttachments, getBbHeight, getBbWidth, getBlockExplosionResistance, getBlockJumpFactor, getBlockPosBelowThatAffectsMyMovement, getBlockSpeedFactor, getBlockStateOn, getBlockStateOnLegacy, getBlockX, getBlockY, getBlockZ, getBoundingBox, getCapability, getCapability, getCollisionHorizontalEscapeVector, getControlledVehicle, getControllingPassenger, getCustomName, getDefaultPassengerAttachmentPoint, getDeltaMovement, getDimensions, getDirection, getDismountLocationForPassenger, getDisplayName, getEncodeId, getEntityData, getEyeHeight, getEyeHeight, getEyeInFluidType, getEyePosition, getEyePosition, getEyeY, getFireImmuneTicks, getFirstPassenger, getFluidHeight, getFluidJumpThreshold, getFluidTypeHeight, getForward, getGravity, getHandHoldingItemAngle, getId, getInBlockState, getIndirectPassengers, getInputVector, getInterpolation, getKnownMovement, getLightLevelDependentMagicValue, getLightProbePosition, getLookAngle, getLootTable, getMaxAirSupply, getMaxFallDistance, getMaxHeightFluidType, getMotionDirection, getName, getNearestViewDirection, getOnPos, getOnPos, getOnPosLegacy, getPassengerAttachmentPoint, getPassengerRidingPosition, getPassengers, getPassengersAndSelf, getPercentFrozen, getPersistentData, getPickResult, getPistonPushReaction, getPortalCooldown, getPose, getPosition, getPositionCodec, getPreciseBodyRotation, getPrimaryStepSoundBlockPos, getQuadLeashHolderOffsets, getRandom, getRandomX, getRandomY, getRandomZ, getRelativePortalPosition, getRemainingFireTicks, getRemovalReason, getRequiresPrecisePosition, getRootVehicle, getRopeHoldPosition, getRotationVector, getScoreboardName, getSelfAndPassengers, getServer, getSharedFlag, getSoundSource, getStringUUID, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTags, getTeam, getTeamColor, getTicksFrozen, getTicksRequiredToFreeze, getType, getTypeName, getUpVector, getUUID, getVehicle, getVehicleAttachmentPoint, getViewScale, getViewVector, getViewXRot, getViewYRot, getVisualRotationYInDegrees, getX, getX, getXRot, getXRot, getY, getY, getYHeadRot, getYRot, getYRot, getZ, getZ, handleDamageEvent, handleEntityEvent, handleOnAboveBubbleColumn, handleOnInsideBubbleColumn, handlePortal, hasControllingPassenger, hasCustomName, hasExactlyOnePlayerPassenger, hasGlowingTag, hashCode, hasIndirectPassenger, hasPassenger, hasPassenger, hasPose, hurt, hurtClient, hurtOrSimulate, igniteForSeconds, igniteForTicks, ignoreExplosion, interact, interactAt, is, isAddedToLevel, isAffectedByBlocks, isAlive, isAlliedTo, isAlliedTo, isAlwaysTicking, isClientAuthoritative, isColliding, isCrouching, isCurrentlyGlowing, isCustomNameVisible, isDescending, isDiscrete, isEffectiveAi, isEyeInFluid, isFlapping, isFlyingVehicle, isFree, isFreezing, isFullyFrozen, isHorizontalCollisionMinor, isIgnoringBlockTriggers, isInClouds, isInFluidType, isInFluidType, isInLava, isInLiquid, isInterpolating, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableToBase, isInWall, isInWater, isInWaterOrRain, isLocalClientAuthoritative, isLocalInstanceAuthoritative, isNoGravity, isOnFire, isOnPortalCooldown, isOnRails, isPassenger, isPassengerOfSameVehicle, isPushable, isRemoved, isShiftKeyDown, isSilent, isSpectator, isSprinting, isSteppingCarefully, isSupportedBy, isSuppressingBounce, isSwimming, isUnderWater, isVehicle, isVisuallyCrawling, isVisuallySwimming, kill, killedEntity, lavaHurt, lavaIgnite, lerpHeadTo, lerpPositionAndRotationStep, level, limitPistonMovement, load, lookAt, makeBoundingBox, makeBoundingBox, makeStuckInBlock, markHurt, maxUpStep, maybeBackOffFromEdge, mirror, moveOrInterpolateTo, moveRelative, moveTowardsClosestSpace, nextStep, notifyLeasheeRemoved, notifyLeashHolder, oldPosition, onAddedToLevel, onBelowWorld, onClientRemoval, onExplosionHit, onFlap, onGround, onInsideBlock, onPassengerTurned, onRemoval, onRemovedFromLevel, onSyncedDataUpdated, pick, placePortalTicket, playCombinationStepSounds, playEntityOnFireExtinguishedSound, playMuffledStepSound, playSound, playSound, playStepSound, playSwimSound, position, positionRider, positionRider, problemPath, processFlappingMovement, processPortalCooldown, propagateFallToPassengers, push, push, reapplyPosition, refreshDimensions, registryAccess, remove, removeAfterChangingDimensions, removeLatestMovementRecording, removePassenger, removeTag, removeVehicle, repositionEntityAfterLoad, resetFallDistance, revive, rideTick, rotate, save, saveAsPassenger, saveWithoutId, sendBubbleColumnParticles, setAirSupply, setAsInsidePortal, setBoundingBox, setComponent, setCustomName, setCustomNameVisible, setData, setDeltaMovement, setDeltaMovement, setFluidTypeHeight, setGlowingTag, setId, setInvisible, setInvulnerable, setIsInPowderSnow, setLevel, setLevelCallback, setNoGravity, setOldPos, setOldPosAndRot, setOldPosAndRot, setOldRot, setOnGround, setOnGroundWithMovement, setOnGroundWithMovement, setPortalCooldown, setPortalCooldown, setPos, setPos, setPose, setPosRaw, setRemainingFireTicks, setRemoved, setRequiresPrecisePosition, setRot, setSharedFlag, setSharedFlagOnFire, setShiftKeyDown, setSilent, setSprinting, setSwimming, setTicksFrozen, setUUID, setViewScale, setXRot, setYBodyRot, setYHeadRot, setYRot, shearOffAllLeashConnections, shouldBeSaved, shouldBlockExplode, shouldPlayLavaHurtSound, shouldShowName, showVehicleHealth, skipAttackInteraction, snapTo, snapTo, snapTo, snapTo, snapTo, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnAtLocation, spawnSprintParticle, startRiding, startRiding, startSeenByPlayer, stopRiding, stopSeenByPlayer, supportQuadLeashAsHolder, syncPacketPositionCodec, teleport, teleportRelative, teleportSetPosition, teleportSpectators, teleportTo, teleportTo, thunderHit, toString, touchingUnloadedChunk, trackingPosition, turn, unRide, unsetRemoved, updateDynamicGameEventListener, updateFluidHeightAndDoFluidPushing, updateFluidHeightAndDoFluidPushing, updateInWaterStateAndDoFluidPushing, updateSwimming, waterSwimSound
从类继承的方法 net.neoforged.neoforge.attachment.AttachmentHolder
deserializeAttachments, getData, getExistingDataOrNull, hasAttachments, hasData, removeData, serializeAttachments
从接口继承的方法 net.minecraft.core.component.DataComponentGetter
get, getOrDefault, getOrDefault, getTyped, has, has
从接口继承的方法 net.neoforged.neoforge.attachment.IAttachmentHolder
getData, getExistingData, getExistingData, getExistingDataOrNull, hasData, removeData, setData
从接口继承的方法 net.neoforged.neoforge.common.extensions.IEntityExtension
canBeRiddenUnderFluidType, canFluidExtinguish, canHydrateInFluidType, canRiderInteract, canStartSwimming, canSwimInFluidType, copyAttachmentsFrom, getClassification, getFluidFallDistanceModifier, getFluidMotionScale, getParts, getSoundFromFluidType, hasCustomOutlineRendering, isEyeInFluidType, isInFluidType, isInFluidType, isInFluidType, isMultipartEntity, isPushedByFluid, sendPairingData, shouldRiderSit
从接口继承的方法 net.minecraft.world.scores.ScoreHolder
getFeedbackDisplayName
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字段详细资料
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ID_LOYALTY
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ID_FOIL
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WATER_INERTIA
private static final float WATER_INERTIA- 另请参阅:
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DEFAULT_DEALT_DAMAGE
private static final boolean DEFAULT_DEALT_DAMAGE- 另请参阅:
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dealtDamage
private boolean dealtDamage -
clientSideReturnTridentTickCount
public int clientSideReturnTridentTickCount
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构造器详细资料
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ThrownTrident
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ThrownTrident
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ThrownTrident
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方法详细资料
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defineSynchedData
- 覆盖:
defineSynchedData
在类中AbstractArrow
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tick
public void tick()- 覆盖:
tick
在类中AbstractArrow
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isAcceptibleReturnOwner
private boolean isAcceptibleReturnOwner() -
isFoil
public boolean isFoil() -
findHitEntity
- 覆盖:
findHitEntity
在类中AbstractArrow
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onHitEntity
- 覆盖:
onHitEntity
在类中AbstractArrow
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hitBlockEnchantmentEffects
protected void hitBlockEnchantmentEffects(ServerLevel p_344953_, BlockHitResult p_346320_, ItemStack p_344999_) -
getWeaponItem
- 覆盖:
getWeaponItem
在类中AbstractArrow
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tryPickup
- 覆盖:
tryPickup
在类中AbstractArrow
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getDefaultPickupItem
- 指定者:
getDefaultPickupItem
在类中AbstractArrow
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getDefaultHitGroundSoundEvent
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playerTouch
- 覆盖:
playerTouch
在类中AbstractArrow
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readAdditionalSaveData
- 覆盖:
readAdditionalSaveData
在类中AbstractArrow
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addAdditionalSaveData
- 覆盖:
addAdditionalSaveData
在类中AbstractArrow
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getLoyaltyFromItem
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tickDespawn
public void tickDespawn()- 覆盖:
tickDespawn
在类中AbstractArrow
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getWaterInertia
protected float getWaterInertia()- 覆盖:
getWaterInertia
在类中AbstractArrow
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shouldRender
public boolean shouldRender(double p_37588_, double p_37589_, double p_37590_) - 覆盖:
shouldRender
在类中Entity
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