类 AnvilBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.FallingBlock
net.minecraft.world.level.block.AnvilBlock
- 所有已实现的接口:
FeatureElement
,Fallable
,ItemLike
,IBlockExtension
,IFallableExtension
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明static final com.mojang.serialization.MapCodec
<AnvilBlock> private static final Component
static final EnumProperty
<Direction> private static final int
private static final float
private static final Map
<Direction.Axis, VoxelShape> 从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明com.mojang.serialization.MapCodec
<AnvilBlock> codec()
protected void
static BlockState
damage
(BlockState p_48825_) protected void
falling
(FallingBlockEntity p_48779_) int
getDustColor
(BlockState p_48827_, BlockGetter p_48828_, BlockPos p_48829_) getFallDamageSource
(Entity p_254036_) protected MenuProvider
getMenuProvider
(BlockState p_48821_, Level p_48822_, BlockPos p_48823_) protected VoxelShape
getShape
(BlockState p_48816_, BlockGetter p_48817_, BlockPos p_48818_, CollisionContext p_48819_) getStateForPlacement
(BlockPlaceContext p_48781_) protected boolean
isPathfindable
(BlockState p_48799_, PathComputationType p_48802_) void
onBrokenAfterFall
(Level p_152053_, BlockPos p_152054_, FallingBlockEntity p_152055_) void
onLand
(Level p_48793_, BlockPos p_48794_, BlockState p_48795_, BlockState p_48796_, FallingBlockEntity p_48797_) protected BlockState
rotate
(BlockState p_48811_, Rotation p_48812_) protected InteractionResult
useWithoutItem
(BlockState p_48804_, Level p_48805_, BlockPos p_48806_, Player p_48807_, BlockHitResult p_48809_) 从类继承的方法 net.minecraft.world.level.block.FallingBlock
animateTick, getDelayAfterPlace, isFree, onPlace, tick, updateShape
从类继承的方法 net.minecraft.world.level.block.Block
asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isRandomlyTicking, isSignalSource, mirror, neighborChanged, onExplosionHit, onProjectileHit, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
从接口继承的方法 net.neoforged.neoforge.common.extensions.IFallableExtension
fallingTick
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字段详细资料
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CODEC
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FACING
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SHAPES
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CONTAINER_TITLE
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FALL_DAMAGE_PER_DISTANCE
private static final float FALL_DAMAGE_PER_DISTANCE- 另请参阅:
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FALL_DAMAGE_MAX
private static final int FALL_DAMAGE_MAX- 另请参阅:
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构造器详细资料
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AnvilBlock
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方法详细资料
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codec
- 指定者:
codec
在类中FallingBlock
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getStateForPlacement
- 覆盖:
getStateForPlacement
在类中Block
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useWithoutItem
protected InteractionResult useWithoutItem(BlockState p_48804_, Level p_48805_, BlockPos p_48806_, Player p_48807_, BlockHitResult p_48809_) - 覆盖:
useWithoutItem
在类中BlockBehaviour
-
getMenuProvider
@Nullable protected MenuProvider getMenuProvider(BlockState p_48821_, Level p_48822_, BlockPos p_48823_) - 覆盖:
getMenuProvider
在类中BlockBehaviour
-
getShape
protected VoxelShape getShape(BlockState p_48816_, BlockGetter p_48817_, BlockPos p_48818_, CollisionContext p_48819_) - 覆盖:
getShape
在类中BlockBehaviour
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falling
- 覆盖:
falling
在类中FallingBlock
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onLand
public void onLand(Level p_48793_, BlockPos p_48794_, BlockState p_48795_, BlockState p_48796_, FallingBlockEntity p_48797_) -
onBrokenAfterFall
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getFallDamageSource
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damage
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rotate
- 覆盖:
rotate
在类中BlockBehaviour
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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isPathfindable
- 覆盖:
isPathfindable
在类中BlockBehaviour
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getDustColor
- 指定者:
getDustColor
在类中FallingBlock
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