类 BrushableBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.BaseEntityBlock
net.minecraft.world.level.block.BrushableBlock
- 所有已实现的接口:
FeatureElement
,EntityBlock
,Fallable
,ItemLike
,IBlockExtension
,IFallableExtension
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明private final SoundEvent
private final SoundEvent
static final com.mojang.serialization.MapCodec
<BrushableBlock> private static final IntegerProperty
static final int
private final Block
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器构造器说明BrushableBlock
(Block p_277629_, SoundEvent p_278060_, SoundEvent p_277352_, BlockBehaviour.Properties p_277373_) -
方法概要
修饰符和类型方法说明void
animateTick
(BlockState p_277390_, Level p_277525_, BlockPos p_278107_, RandomSource p_277574_) com.mojang.serialization.MapCodec
<BrushableBlock> codec()
protected void
newBlockEntity
(BlockPos p_277683_, BlockState p_277381_) void
onBrokenAfterFall
(Level p_278097_, BlockPos p_277734_, FallingBlockEntity p_277539_) void
onPlace
(BlockState p_277817_, Level p_277984_, BlockPos p_277869_, BlockState p_277926_, boolean p_277736_) void
tick
(BlockState p_277544_, ServerLevel p_277779_, BlockPos p_278019_, RandomSource p_277471_) updateShape
(BlockState p_277801_, LevelReader p_374239_, ScheduledTickAccess p_374044_, BlockPos p_278111_, Direction p_277455_, BlockPos p_277904_, BlockState p_277832_, RandomSource p_374558_) 从类继承的方法 net.minecraft.world.level.block.BaseEntityBlock
createTickerHelper, getMenuProvider, triggerEvent
从类继承的方法 net.minecraft.world.level.block.Block
asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, getStateForPlacement, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getShape, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isPathfindable, isRandomlyTicking, isSignalSource, mirror, neighborChanged, onExplosionHit, onProjectileHit, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, rotate, simpleCodec, skipRendering, spawnAfterBreak, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion, useWithoutItem
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.block.EntityBlock
getListener, getTicker
从接口继承的方法 net.minecraft.world.level.block.Fallable
getFallDamageSource, onLand
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
从接口继承的方法 net.neoforged.neoforge.common.extensions.IFallableExtension
fallingTick
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字段详细资料
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CODEC
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DUSTED
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TICK_DELAY
public static final int TICK_DELAY- 另请参阅:
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turnsInto
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brushSound
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brushCompletedSound
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构造器详细资料
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BrushableBlock
public BrushableBlock(Block p_277629_, SoundEvent p_278060_, SoundEvent p_277352_, BlockBehaviour.Properties p_277373_)
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方法详细资料
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codec
- 指定者:
codec
在类中BaseEntityBlock
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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onPlace
public void onPlace(BlockState p_277817_, Level p_277984_, BlockPos p_277869_, BlockState p_277926_, boolean p_277736_) - 覆盖:
onPlace
在类中BlockBehaviour
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updateShape
public BlockState updateShape(BlockState p_277801_, LevelReader p_374239_, ScheduledTickAccess p_374044_, BlockPos p_278111_, Direction p_277455_, BlockPos p_277904_, BlockState p_277832_, RandomSource p_374558_) - 覆盖:
updateShape
在类中BlockBehaviour
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tick
public void tick(BlockState p_277544_, ServerLevel p_277779_, BlockPos p_278019_, RandomSource p_277471_) - 覆盖:
tick
在类中BlockBehaviour
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onBrokenAfterFall
- 指定者:
onBrokenAfterFall
在接口中Fallable
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animateTick
public void animateTick(BlockState p_277390_, Level p_277525_, BlockPos p_278107_, RandomSource p_277574_) - 覆盖:
animateTick
在类中Block
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newBlockEntity
- 指定者:
newBlockEntity
在接口中EntityBlock
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getTurnsInto
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getBrushSound
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getBrushCompletedSound
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