类 BubbleColumnBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.BubbleColumnBlock
- 所有已实现的接口:
FeatureElement
,BucketPickup
,ItemLike
,IBlockExtension
,IBucketPickupExtension
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明private static final int
static final com.mojang.serialization.MapCodec
<BubbleColumnBlock> static final BooleanProperty
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
animateTick
(BlockState p_220893_, Level p_220894_, BlockPos p_220895_, RandomSource p_220896_) private static boolean
canExistIn
(BlockState p_152716_) protected boolean
canSurvive
(BlockState p_50986_, LevelReader p_50987_, BlockPos p_50988_) com.mojang.serialization.MapCodec
<BubbleColumnBlock> codec()
protected void
protected void
entityInside
(BlockState p_50976_, Level p_50977_, BlockPos p_50978_, Entity p_50979_, InsideBlockEffectApplier p_404857_) private static BlockState
getColumnState
(BlockState p_152718_) protected FluidState
getFluidState
(BlockState p_51016_) protected RenderShape
getRenderShape
(BlockState p_51003_) protected VoxelShape
getShape
(BlockState p_51005_, BlockGetter p_51006_, BlockPos p_51007_, CollisionContext p_51008_) pickupBlock
(LivingEntity p_394411_, LevelAccessor p_152712_, BlockPos p_152713_, BlockState p_152714_) protected void
tick
(BlockState p_220888_, ServerLevel p_220889_, BlockPos p_220890_, RandomSource p_220891_) static void
updateColumn
(LevelAccessor p_152708_, BlockPos p_152709_, BlockState p_152710_) static void
updateColumn
(LevelAccessor p_152703_, BlockPos p_152704_, BlockState p_152705_, BlockState p_152706_) protected BlockState
updateShape
(BlockState p_50990_, LevelReader p_374232_, ScheduledTickAccess p_374471_, BlockPos p_50994_, Direction p_50991_, BlockPos p_50995_, BlockState p_50992_, RandomSource p_374033_) 从类继承的方法 net.minecraft.world.level.block.Block
asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, getStateForPlacement, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isPathfindable, isRandomlyTicking, isSignalSource, mirror, neighborChanged, onExplosionHit, onPlace, onProjectileHit, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, rotate, simpleCodec, skipRendering, spawnAfterBreak, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion, useWithoutItem
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBucketPickupExtension
getPickupSound
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字段详细资料
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CODEC
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DRAG_DOWN
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CHECK_PERIOD
private static final int CHECK_PERIOD- 另请参阅:
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构造器详细资料
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BubbleColumnBlock
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方法详细资料
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codec
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entityInside
protected void entityInside(BlockState p_50976_, Level p_50977_, BlockPos p_50978_, Entity p_50979_, InsideBlockEffectApplier p_404857_) - 覆盖:
entityInside
在类中BlockBehaviour
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tick
protected void tick(BlockState p_220888_, ServerLevel p_220889_, BlockPos p_220890_, RandomSource p_220891_) - 覆盖:
tick
在类中BlockBehaviour
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getFluidState
- 覆盖:
getFluidState
在类中BlockBehaviour
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updateColumn
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updateColumn
public static void updateColumn(LevelAccessor p_152703_, BlockPos p_152704_, BlockState p_152705_, BlockState p_152706_) -
canExistIn
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getColumnState
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animateTick
public void animateTick(BlockState p_220893_, Level p_220894_, BlockPos p_220895_, RandomSource p_220896_) - 覆盖:
animateTick
在类中Block
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updateShape
protected BlockState updateShape(BlockState p_50990_, LevelReader p_374232_, ScheduledTickAccess p_374471_, BlockPos p_50994_, Direction p_50991_, BlockPos p_50995_, BlockState p_50992_, RandomSource p_374033_) - 覆盖:
updateShape
在类中BlockBehaviour
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canSurvive
- 覆盖:
canSurvive
在类中BlockBehaviour
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getShape
protected VoxelShape getShape(BlockState p_51005_, BlockGetter p_51006_, BlockPos p_51007_, CollisionContext p_51008_) - 覆盖:
getShape
在类中BlockBehaviour
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getRenderShape
- 覆盖:
getRenderShape
在类中BlockBehaviour
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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pickupBlock
public ItemStack pickupBlock(@Nullable LivingEntity p_394411_, LevelAccessor p_152712_, BlockPos p_152713_, BlockState p_152714_) - 指定者:
pickupBlock
在接口中BucketPickup
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getPickupSound
- 指定者:
getPickupSound
在接口中BucketPickup
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