类 FlowerBedBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.VegetationBlock
net.minecraft.world.level.block.FlowerBedBlock
- 所有已实现的接口:
FeatureElement
,BonemealableBlock
,SegmentableBlock
,ItemLike
,IBlockExtension
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
从接口继承的嵌套类/接口 net.minecraft.world.level.block.BonemealableBlock
BonemealableBlock.Type
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字段概要
字段修饰符和类型字段说明static final IntegerProperty
static final com.mojang.serialization.MapCodec
<FlowerBedBlock> static final EnumProperty
<Direction> private final Function
<BlockState, VoxelShape> 从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
从接口继承的字段 net.minecraft.world.level.block.SegmentableBlock
MAX_SEGMENT, MIN_SEGMENT
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明boolean
canBeReplaced
(BlockState p_393549_, BlockPlaceContext p_393927_) com.mojang.serialization.MapCodec
<FlowerBedBlock> codec()
protected void
getShape
(BlockState p_393803_, BlockGetter p_394026_, BlockPos p_394322_, CollisionContext p_394474_) double
getStateForPlacement
(BlockPlaceContext p_393645_) boolean
isBonemealSuccess
(Level p_393489_, RandomSource p_394493_, BlockPos p_394603_, BlockState p_393700_) boolean
isValidBonemealTarget
(LevelReader p_393585_, BlockPos p_393679_, BlockState p_394653_) private Function
<BlockState, VoxelShape> mirror
(BlockState p_393796_, Mirror p_393802_) void
performBonemeal
(ServerLevel p_394140_, RandomSource p_394672_, BlockPos p_393771_, BlockState p_394008_) rotate
(BlockState p_393932_, Rotation p_394491_) 从类继承的方法 net.minecraft.world.level.block.VegetationBlock
canSurvive, isPathfindable, mayPlaceOn, propagatesSkylightDown, updateShape
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isRandomlyTicking, isSignalSource, neighborChanged, onExplosionHit, onPlace, onProjectileHit, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion, useWithoutItem
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.block.BonemealableBlock
getParticlePos, getType
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
从接口继承的方法 net.minecraft.world.level.block.SegmentableBlock
canBeReplaced, getShapeCalculator, getStateForPlacement
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字段详细资料
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CODEC
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FACING
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AMOUNT
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shapes
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构造器详细资料
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FlowerBedBlock
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方法详细资料
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codec
- 指定者:
codec
在类中VegetationBlock
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makeShapes
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rotate
- 覆盖:
rotate
在类中BlockBehaviour
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mirror
- 覆盖:
mirror
在类中BlockBehaviour
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canBeReplaced
- 覆盖:
canBeReplaced
在类中BlockBehaviour
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getShape
public VoxelShape getShape(BlockState p_393803_, BlockGetter p_394026_, BlockPos p_394322_, CollisionContext p_394474_) - 覆盖:
getShape
在类中BlockBehaviour
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getShapeHeight
public double getShapeHeight()- 指定者:
getShapeHeight
在接口中SegmentableBlock
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getSegmentAmountProperty
- 指定者:
getSegmentAmountProperty
在接口中SegmentableBlock
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getStateForPlacement
- 覆盖:
getStateForPlacement
在类中Block
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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isValidBonemealTarget
public boolean isValidBonemealTarget(LevelReader p_393585_, BlockPos p_393679_, BlockState p_394653_) - 指定者:
isValidBonemealTarget
在接口中BonemealableBlock
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isBonemealSuccess
public boolean isBonemealSuccess(Level p_393489_, RandomSource p_394493_, BlockPos p_394603_, BlockState p_393700_) - 指定者:
isBonemealSuccess
在接口中BonemealableBlock
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performBonemeal
public void performBonemeal(ServerLevel p_394140_, RandomSource p_394672_, BlockPos p_393771_, BlockState p_394008_) - 指定者:
performBonemeal
在接口中BonemealableBlock
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