类 LightBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.LightBlock
- 所有已实现的接口:
FeatureElement
,BucketPickup
,LiquidBlockContainer
,SimpleWaterloggedBlock
,ItemLike
,IBlockExtension
,IBucketPickupExtension
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明static final com.mojang.serialization.MapCodec
<LightBlock> static final IntegerProperty
static final ToIntFunction
<BlockState> static final int
static final BooleanProperty
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明com.mojang.serialization.MapCodec
<LightBlock> codec()
protected void
protected ItemStack
getCloneItemStack
(LevelReader p_304798_, BlockPos p_153665_, BlockState p_153666_, boolean p_387561_) protected FluidState
getFluidState
(BlockState p_153699_) protected RenderShape
getRenderShape
(BlockState p_153693_) protected float
getShadeBrightness
(BlockState p_153689_, BlockGetter p_153690_, BlockPos p_153691_) protected VoxelShape
getShape
(BlockState p_153668_, BlockGetter p_153669_, BlockPos p_153670_, CollisionContext p_153671_) protected boolean
propagatesSkylightDown
(BlockState p_153695_) static ItemStack
setLightOnStack
(ItemStack p_259339_, int p_259353_) protected BlockState
updateShape
(BlockState p_153680_, LevelReader p_374432_, ScheduledTickAccess p_374195_, BlockPos p_153684_, Direction p_153681_, BlockPos p_153685_, BlockState p_153682_, RandomSource p_374328_) protected InteractionResult
useWithoutItem
(BlockState p_153673_, Level p_153674_, BlockPos p_153675_, Player p_153676_, BlockHitResult p_153678_) 从类继承的方法 net.minecraft.world.level.block.Block
animateTick, asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, getStateForPlacement, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getSeed, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isPathfindable, isRandomlyTicking, isSignalSource, mirror, neighborChanged, onExplosionHit, onPlace, onProjectileHit, properties, propertiesCodec, randomTick, requiredFeatures, rotate, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBucketPickupExtension
getPickupSound
从接口继承的方法 net.minecraft.world.level.block.SimpleWaterloggedBlock
canPlaceLiquid, getPickupSound, pickupBlock, placeLiquid
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字段详细资料
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CODEC
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MAX_LEVEL
public static final int MAX_LEVEL- 另请参阅:
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LEVEL
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WATERLOGGED
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LIGHT_EMISSION
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构造器详细资料
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LightBlock
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方法详细资料
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codec
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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useWithoutItem
protected InteractionResult useWithoutItem(BlockState p_153673_, Level p_153674_, BlockPos p_153675_, Player p_153676_, BlockHitResult p_153678_) - 覆盖:
useWithoutItem
在类中BlockBehaviour
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getShape
protected VoxelShape getShape(BlockState p_153668_, BlockGetter p_153669_, BlockPos p_153670_, CollisionContext p_153671_) - 覆盖:
getShape
在类中BlockBehaviour
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propagatesSkylightDown
- 覆盖:
propagatesSkylightDown
在类中BlockBehaviour
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getRenderShape
- 覆盖:
getRenderShape
在类中BlockBehaviour
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getShadeBrightness
- 覆盖:
getShadeBrightness
在类中BlockBehaviour
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updateShape
protected BlockState updateShape(BlockState p_153680_, LevelReader p_374432_, ScheduledTickAccess p_374195_, BlockPos p_153684_, Direction p_153681_, BlockPos p_153685_, BlockState p_153682_, RandomSource p_374328_) - 覆盖:
updateShape
在类中BlockBehaviour
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getFluidState
- 覆盖:
getFluidState
在类中BlockBehaviour
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getCloneItemStack
protected ItemStack getCloneItemStack(LevelReader p_304798_, BlockPos p_153665_, BlockState p_153666_, boolean p_387561_) - 覆盖:
getCloneItemStack
在类中BlockBehaviour
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setLightOnStack
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