类 MossyCarpetBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.MossyCarpetBlock
- 所有已实现的接口:
FeatureElement
,BonemealableBlock
,ItemLike
,IBlockExtension
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
从接口继承的嵌套类/接口 net.minecraft.world.level.block.BonemealableBlock
BonemealableBlock.Type
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字段概要
字段修饰符和类型字段说明static final BooleanProperty
static final com.mojang.serialization.MapCodec
<MossyCarpetBlock> static final EnumProperty
<WallSide> static final EnumProperty
<WallSide> static final Map
<Direction, EnumProperty<WallSide>> private final Function
<BlockState, VoxelShape> static final EnumProperty
<WallSide> static final EnumProperty
<WallSide> 从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private static boolean
canSupportAtFace
(BlockGetter p_380047_, BlockPos p_379895_, Direction p_380188_) protected boolean
canSurvive
(BlockState p_379574_, LevelReader p_379768_, BlockPos p_380354_) com.mojang.serialization.MapCodec
<MossyCarpetBlock> codec()
protected void
private static BlockState
createTopperWithSideChance
(BlockGetter p_380187_, BlockPos p_380387_, BooleanSupplier p_380154_) protected VoxelShape
getCollisionShape
(BlockState p_380336_, BlockGetter p_380068_, BlockPos p_379717_, CollisionContext p_379651_) protected VoxelShape
getOcclusionShape
(BlockState p_380234_) static EnumProperty
<WallSide> getPropertyForFace
(Direction p_379421_) protected VoxelShape
getShape
(BlockState p_380262_, BlockGetter p_379532_, BlockPos p_379586_, CollisionContext p_380281_) getStateForPlacement
(BlockPlaceContext p_380111_) private static BlockState
getUpdatedState
(BlockState p_379720_, BlockGetter p_379555_, BlockPos p_379912_, boolean p_379623_) private static boolean
hasFaces
(BlockState p_379942_) boolean
isBonemealSuccess
(Level p_380168_, RandomSource p_380045_, BlockPos p_380299_, BlockState p_379595_) boolean
isValidBonemealTarget
(LevelReader p_379909_, BlockPos p_379807_, BlockState p_379358_) protected BlockState
mirror
(BlockState p_379462_, Mirror p_380184_) void
performBonemeal
(ServerLevel p_379402_, RandomSource p_379670_, BlockPos p_379387_, BlockState p_379934_) static void
placeAt
(LevelAccessor p_379453_, BlockPos p_380271_, RandomSource p_379424_, int p_380167_) protected boolean
propagatesSkylightDown
(BlockState p_379750_) protected BlockState
rotate
(BlockState p_379325_, Rotation p_380164_) void
setPlacedBy
(Level p_380310_, BlockPos p_380202_, BlockState p_379659_, LivingEntity p_379877_, ItemStack p_380344_) protected BlockState
updateShape
(BlockState p_379698_, LevelReader p_379600_, ScheduledTickAccess p_380394_, BlockPos p_380051_, Direction p_380408_, BlockPos p_380380_, BlockState p_379613_, RandomSource p_379309_) 从类继承的方法 net.minecraft.world.level.block.Block
animateTick, asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isPathfindable, isRandomlyTicking, isSignalSource, neighborChanged, onExplosionHit, onPlace, onProjectileHit, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion, useWithoutItem
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.block.BonemealableBlock
getParticlePos, getType
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
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字段详细资料
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CODEC
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BASE
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NORTH
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EAST
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SOUTH
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WEST
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PROPERTY_BY_DIRECTION
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shapes
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构造器详细资料
-
MossyCarpetBlock
-
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方法详细资料
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codec
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getOcclusionShape
- 覆盖:
getOcclusionShape
在类中BlockBehaviour
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makeShapes
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getShape
protected VoxelShape getShape(BlockState p_380262_, BlockGetter p_379532_, BlockPos p_379586_, CollisionContext p_380281_) - 覆盖:
getShape
在类中BlockBehaviour
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getCollisionShape
protected VoxelShape getCollisionShape(BlockState p_380336_, BlockGetter p_380068_, BlockPos p_379717_, CollisionContext p_379651_) - 覆盖:
getCollisionShape
在类中BlockBehaviour
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propagatesSkylightDown
- 覆盖:
propagatesSkylightDown
在类中BlockBehaviour
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canSurvive
- 覆盖:
canSurvive
在类中BlockBehaviour
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hasFaces
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canSupportAtFace
private static boolean canSupportAtFace(BlockGetter p_380047_, BlockPos p_379895_, Direction p_380188_) -
getUpdatedState
private static BlockState getUpdatedState(BlockState p_379720_, BlockGetter p_379555_, BlockPos p_379912_, boolean p_379623_) -
getStateForPlacement
- 覆盖:
getStateForPlacement
在类中Block
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placeAt
public static void placeAt(LevelAccessor p_379453_, BlockPos p_380271_, RandomSource p_379424_, int p_380167_) -
setPlacedBy
public void setPlacedBy(Level p_380310_, BlockPos p_380202_, BlockState p_379659_, @Nullable LivingEntity p_379877_, ItemStack p_380344_) - 覆盖:
setPlacedBy
在类中Block
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createTopperWithSideChance
private static BlockState createTopperWithSideChance(BlockGetter p_380187_, BlockPos p_380387_, BooleanSupplier p_380154_) -
updateShape
protected BlockState updateShape(BlockState p_379698_, LevelReader p_379600_, ScheduledTickAccess p_380394_, BlockPos p_380051_, Direction p_380408_, BlockPos p_380380_, BlockState p_379613_, RandomSource p_379309_) - 覆盖:
updateShape
在类中BlockBehaviour
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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rotate
- 覆盖:
rotate
在类中BlockBehaviour
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mirror
- 覆盖:
mirror
在类中BlockBehaviour
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getPropertyForFace
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isValidBonemealTarget
public boolean isValidBonemealTarget(LevelReader p_379909_, BlockPos p_379807_, BlockState p_379358_) - 指定者:
isValidBonemealTarget
在接口中BonemealableBlock
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isBonemealSuccess
public boolean isBonemealSuccess(Level p_380168_, RandomSource p_380045_, BlockPos p_380299_, BlockState p_379595_) - 指定者:
isBonemealSuccess
在接口中BonemealableBlock
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performBonemeal
public void performBonemeal(ServerLevel p_379402_, RandomSource p_379670_, BlockPos p_379387_, BlockState p_379934_) - 指定者:
performBonemeal
在接口中BonemealableBlock
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