类 RepeaterBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.HorizontalDirectionalBlock
net.minecraft.world.level.block.DiodeBlock
net.minecraft.world.level.block.RepeaterBlock
- 所有已实现的接口:
FeatureElement
,ItemLike
,IBlockExtension
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明static final com.mojang.serialization.MapCodec
<RepeaterBlock> static final IntegerProperty
static final BooleanProperty
从类继承的字段 net.minecraft.world.level.block.DiodeBlock
POWERED
从类继承的字段 net.minecraft.world.level.block.HorizontalDirectionalBlock
FACING
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
animateTick
(BlockState p_221964_, Level p_221965_, BlockPos p_221966_, RandomSource p_221967_) com.mojang.serialization.MapCodec
<RepeaterBlock> codec()
protected void
protected int
getDelay
(BlockState p_55830_) getStateForPlacement
(BlockPlaceContext p_55803_) boolean
isLocked
(LevelReader p_55805_, BlockPos p_55806_, BlockState p_55807_) protected boolean
protected BlockState
updateShape
(BlockState p_55821_, LevelReader p_374255_, ScheduledTickAccess p_374035_, BlockPos p_55825_, Direction p_55822_, BlockPos p_55826_, BlockState p_55823_, RandomSource p_374140_) protected InteractionResult
useWithoutItem
(BlockState p_55809_, Level p_55810_, BlockPos p_55811_, Player p_55812_, BlockHitResult p_55814_) 从类继承的方法 net.minecraft.world.level.block.DiodeBlock
affectNeighborsAfterRemoval, canSurvive, canSurviveOn, checkTickOnNeighbor, getAlternateSignal, getDirectSignal, getInputSignal, getOutputSignal, getShape, getSignal, isDiode, isSignalSource, neighborChanged, onPlace, setPlacedBy, shouldPrioritize, shouldTurnOn, tick, updateNeighborsInFront
从类继承的方法 net.minecraft.world.level.block.HorizontalDirectionalBlock
mirror, rotate
从类继承的方法 net.minecraft.world.level.block.Block
asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isPathfindable, isRandomlyTicking, onExplosionHit, onProjectileHit, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
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字段详细资料
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CODEC
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LOCKED
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DELAY
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构造器详细资料
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RepeaterBlock
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方法详细资料
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codec
- 指定者:
codec
在类中DiodeBlock
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useWithoutItem
protected InteractionResult useWithoutItem(BlockState p_55809_, Level p_55810_, BlockPos p_55811_, Player p_55812_, BlockHitResult p_55814_) - 覆盖:
useWithoutItem
在类中BlockBehaviour
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getDelay
- 指定者:
getDelay
在类中DiodeBlock
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getStateForPlacement
- 覆盖:
getStateForPlacement
在类中DiodeBlock
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updateShape
protected BlockState updateShape(BlockState p_55821_, LevelReader p_374255_, ScheduledTickAccess p_374035_, BlockPos p_55825_, Direction p_55822_, BlockPos p_55826_, BlockState p_55823_, RandomSource p_374140_) - 覆盖:
updateShape
在类中BlockBehaviour
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isLocked
- 覆盖:
isLocked
在类中DiodeBlock
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sideInputDiodesOnly
protected boolean sideInputDiodesOnly()- 覆盖:
sideInputDiodesOnly
在类中DiodeBlock
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animateTick
public void animateTick(BlockState p_221964_, Level p_221965_, BlockPos p_221966_, RandomSource p_221967_) - 覆盖:
animateTick
在类中Block
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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