类 WallTorchBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.BaseTorchBlock
net.minecraft.world.level.block.TorchBlock
net.minecraft.world.level.block.WallTorchBlock
- 所有已实现的接口:
FeatureElement
,ItemLike
,IBlockExtension
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明static final com.mojang.serialization.MapCodec
<WallTorchBlock> static final EnumProperty
<Direction> private static final Map
<Direction, VoxelShape> 从类继承的字段 net.minecraft.world.level.block.TorchBlock
flameParticle, PARTICLE_OPTIONS_FIELD
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
animateTick
(BlockState p_222660_, Level p_222661_, BlockPos p_222662_, RandomSource p_222663_) protected boolean
canSurvive
(BlockState p_58133_, LevelReader p_58134_, BlockPos p_58135_) static boolean
canSurvive
(LevelReader p_320074_, BlockPos p_320860_, Direction p_320326_) com.mojang.serialization.MapCodec
<WallTorchBlock> codec()
protected void
static VoxelShape
getShape
(BlockState p_58157_) protected VoxelShape
getShape
(BlockState p_58152_, BlockGetter p_58153_, BlockPos p_58154_, CollisionContext p_58155_) getStateForPlacement
(BlockPlaceContext p_58126_) protected BlockState
mirror
(BlockState p_58137_, Mirror p_58138_) protected BlockState
rotate
(BlockState p_58140_, Rotation p_58141_) protected BlockState
updateShape
(BlockState p_58143_, LevelReader p_374329_, ScheduledTickAccess p_374207_, BlockPos p_58147_, Direction p_58144_, BlockPos p_58148_, BlockState p_58145_, RandomSource p_374234_) 从类继承的方法 net.minecraft.world.level.block.Block
asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, cube, cube, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getCollisionShape, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isPathfindable, isRandomlyTicking, isSignalSource, neighborChanged, onExplosionHit, onPlace, onProjectileHit, propagatesSkylightDown, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useItemOn, useShapeForLightOcclusion, useWithoutItem
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
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字段详细资料
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CODEC
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FACING
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SHAPES
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构造器详细资料
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WallTorchBlock
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方法详细资料
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codec
- 覆盖:
codec
在类中TorchBlock
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getShape
protected VoxelShape getShape(BlockState p_58152_, BlockGetter p_58153_, BlockPos p_58154_, CollisionContext p_58155_) - 覆盖:
getShape
在类中BaseTorchBlock
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getShape
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canSurvive
- 覆盖:
canSurvive
在类中BaseTorchBlock
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canSurvive
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getStateForPlacement
- 覆盖:
getStateForPlacement
在类中Block
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updateShape
protected BlockState updateShape(BlockState p_58143_, LevelReader p_374329_, ScheduledTickAccess p_374207_, BlockPos p_58147_, Direction p_58144_, BlockPos p_58148_, BlockState p_58145_, RandomSource p_374234_) - 覆盖:
updateShape
在类中BaseTorchBlock
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animateTick
public void animateTick(BlockState p_222660_, Level p_222661_, BlockPos p_222662_, RandomSource p_222663_) - 覆盖:
animateTick
在类中TorchBlock
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rotate
- 覆盖:
rotate
在类中BlockBehaviour
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mirror
- 覆盖:
mirror
在类中BlockBehaviour
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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