类 DebugLevelSource
java.lang.Object
net.minecraft.world.level.chunk.ChunkGenerator
net.minecraft.world.level.levelgen.DebugLevelSource
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字段概要
字段修饰符和类型字段说明protected static final BlockState
private static List
<BlockState> protected static final BlockState
static final int
private static final int
static final com.mojang.serialization.MapCodec
<DebugLevelSource> private static int
private static int
static final int
从类继承的字段 net.minecraft.world.level.chunk.ChunkGenerator
biomeSource
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
addDebugScreenInfo
(List<String> p_223987_, RandomState p_223988_, BlockPos p_223989_) void
applyBiomeDecoration
(WorldGenLevel p_223983_, ChunkAccess p_223984_, StructureManager p_223985_) void
applyCarvers
(WorldGenRegion p_223970_, long p_223971_, RandomState p_223972_, BiomeManager p_223973_, StructureManager p_223974_, ChunkAccess p_223975_) void
buildSurface
(WorldGenRegion p_223978_, StructureManager p_223979_, RandomState p_223980_, ChunkAccess p_223981_) protected com.mojang.serialization.MapCodec
<? extends ChunkGenerator> codec()
fillFromNoise
(Blender p_223992_, RandomState p_223993_, StructureManager p_223994_, ChunkAccess p_223995_) getBaseColumn
(int p_223959_, int p_223960_, LevelHeightAccessor p_223961_, RandomState p_223962_) int
getBaseHeight
(int p_223964_, int p_223965_, Heightmap.Types p_223966_, LevelHeightAccessor p_223967_, RandomState p_223968_) static BlockState
getBlockStateFor
(int p_64149_, int p_64150_) int
int
getMinY()
int
static void
void
spawnOriginalMobs
(WorldGenRegion p_188511_) 从类继承的方法 net.minecraft.world.level.chunk.ChunkGenerator
createBiomes, createReferences, createState, createStructures, findNearestMapStructure, getBiomeGenerationSettings, getBiomeSource, getFirstFreeHeight, getFirstOccupiedHeight, getMobsAt, getSpawnHeight, getTypeNameForDataFixer, refreshFeaturesPerStep, validate
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字段详细资料
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CODEC
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BLOCK_MARGIN
private static final int BLOCK_MARGIN- 另请参阅:
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ALL_BLOCKS
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GRID_WIDTH
private static int GRID_WIDTH -
GRID_HEIGHT
private static int GRID_HEIGHT -
AIR
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BARRIER
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HEIGHT
public static final int HEIGHT- 另请参阅:
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BARRIER_HEIGHT
public static final int BARRIER_HEIGHT- 另请参阅:
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构造器详细资料
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DebugLevelSource
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方法详细资料
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codec
- 指定者:
codec
在类中ChunkGenerator
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buildSurface
public void buildSurface(WorldGenRegion p_223978_, StructureManager p_223979_, RandomState p_223980_, ChunkAccess p_223981_) - 指定者:
buildSurface
在类中ChunkGenerator
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applyBiomeDecoration
public void applyBiomeDecoration(WorldGenLevel p_223983_, ChunkAccess p_223984_, StructureManager p_223985_) - 覆盖:
applyBiomeDecoration
在类中ChunkGenerator
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fillFromNoise
public CompletableFuture<ChunkAccess> fillFromNoise(Blender p_223992_, RandomState p_223993_, StructureManager p_223994_, ChunkAccess p_223995_) - 指定者:
fillFromNoise
在类中ChunkGenerator
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getBaseHeight
public int getBaseHeight(int p_223964_, int p_223965_, Heightmap.Types p_223966_, LevelHeightAccessor p_223967_, RandomState p_223968_) - 指定者:
getBaseHeight
在类中ChunkGenerator
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initValidStates
public static void initValidStates() -
getBaseColumn
public NoiseColumn getBaseColumn(int p_223959_, int p_223960_, LevelHeightAccessor p_223961_, RandomState p_223962_) - 指定者:
getBaseColumn
在类中ChunkGenerator
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addDebugScreenInfo
- 指定者:
addDebugScreenInfo
在类中ChunkGenerator
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getBlockStateFor
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applyCarvers
public void applyCarvers(WorldGenRegion p_223970_, long p_223971_, RandomState p_223972_, BiomeManager p_223973_, StructureManager p_223974_, ChunkAccess p_223975_) - 指定者:
applyCarvers
在类中ChunkGenerator
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spawnOriginalMobs
- 指定者:
spawnOriginalMobs
在类中ChunkGenerator
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getMinY
public int getMinY()- 指定者:
getMinY
在类中ChunkGenerator
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getGenDepth
public int getGenDepth()- 指定者:
getGenDepth
在类中ChunkGenerator
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getSeaLevel
public int getSeaLevel()- 指定者:
getSeaLevel
在类中ChunkGenerator
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