类 ApplyBonusCount
java.lang.Object
net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
net.minecraft.world.level.storage.loot.functions.ApplyBonusCount
- 所有已实现的接口:
BiFunction<ItemStack,
,LootContext, ItemStack> LootItemFunction
,LootContextUser
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嵌套类概要
嵌套类修饰符和类型类说明(专用程序包) static final record
(专用程序包) static interface
(专用程序包) static final record
(专用程序包) static final record
(专用程序包) static final record
从类继承的嵌套类/接口 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
LootItemConditionalFunction.Builder<T extends LootItemConditionalFunction.Builder<T>>, LootItemConditionalFunction.DummyBuilder
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字段概要
字段修饰符和类型字段说明static final com.mojang.serialization.MapCodec
<ApplyBonusCount> private final Holder
<Enchantment> private final ApplyBonusCount.Formula
private static final com.mojang.serialization.MapCodec
<ApplyBonusCount.Formula> private static final com.mojang.serialization.Codec
<ApplyBonusCount.FormulaType> private static final Map
<ResourceLocation, ApplyBonusCount.FormulaType> 从类继承的字段 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
predicates
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构造器概要
构造器限定符构造器说明private
ApplyBonusCount
(List<LootItemCondition> p_298532_, Holder<Enchantment> p_298797_, ApplyBonusCount.Formula p_79905_) -
方法概要
修饰符和类型方法说明static LootItemConditionalFunction.Builder
<?> addBonusBinomialDistributionCount
(Holder<Enchantment> p_345484_, float p_79919_, int p_79920_) static LootItemConditionalFunction.Builder
<?> addOreBonusCount
(Holder<Enchantment> p_344867_) static LootItemConditionalFunction.Builder
<?> addUniformBonusCount
(Holder<Enchantment> p_345095_) static LootItemConditionalFunction.Builder
<?> addUniformBonusCount
(Holder<Enchantment> p_344758_, int p_79923_) Set
<ContextKey<?>> getType()
run
(ItemStack p_79913_, LootContext p_79914_) 从类继承的方法 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
apply, commonFields, simpleBuilder, validate
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 java.util.function.BiFunction
andThen
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字段详细资料
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FORMULAS
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FORMULA_TYPE_CODEC
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FORMULA_CODEC
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CODEC
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enchantment
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formula
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构造器详细资料
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ApplyBonusCount
private ApplyBonusCount(List<LootItemCondition> p_298532_, Holder<Enchantment> p_298797_, ApplyBonusCount.Formula p_79905_)
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方法详细资料
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getType
- 指定者:
getType
在接口中LootItemFunction
- 指定者:
getType
在类中LootItemConditionalFunction
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getReferencedContextParams
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run
- 指定者:
run
在类中LootItemConditionalFunction
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addBonusBinomialDistributionCount
public static LootItemConditionalFunction.Builder<?> addBonusBinomialDistributionCount(Holder<Enchantment> p_345484_, float p_79919_, int p_79920_) -
addOreBonusCount
public static LootItemConditionalFunction.Builder<?> addOreBonusCount(Holder<Enchantment> p_344867_) -
addUniformBonusCount
public static LootItemConditionalFunction.Builder<?> addUniformBonusCount(Holder<Enchantment> p_345095_) -
addUniformBonusCount
public static LootItemConditionalFunction.Builder<?> addUniformBonusCount(Holder<Enchantment> p_344758_, int p_79923_)
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