类 SetComponentsFunction
java.lang.Object
net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
net.minecraft.world.level.storage.loot.functions.SetComponentsFunction
- 所有已实现的接口:
BiFunction<ItemStack,
,LootContext, ItemStack> LootItemFunction
,LootContextUser
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
LootItemConditionalFunction.Builder<T extends LootItemConditionalFunction.Builder<T>>, LootItemConditionalFunction.DummyBuilder
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字段概要
字段修饰符和类型字段说明static final com.mojang.serialization.MapCodec
<SetComponentsFunction> private final DataComponentPatch
从类继承的字段 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
predicates
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构造器概要
构造器限定符构造器说明private
SetComponentsFunction
(List<LootItemCondition> p_330669_, DataComponentPatch p_330819_) -
方法概要
修饰符和类型方法说明getType()
run
(ItemStack p_330211_, LootContext p_331318_) static <T> LootItemConditionalFunction.Builder
<?> setComponent
(DataComponentType<T> p_331454_, T p_331398_) 从类继承的方法 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
apply, commonFields, simpleBuilder, validate
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 java.util.function.BiFunction
andThen
从接口继承的方法 net.minecraft.world.level.storage.loot.LootContextUser
getReferencedContextParams
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字段详细资料
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CODEC
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components
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构造器详细资料
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SetComponentsFunction
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方法详细资料
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getType
- 指定者:
getType
在接口中LootItemFunction
- 指定者:
getType
在类中LootItemConditionalFunction
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run
- 指定者:
run
在类中LootItemConditionalFunction
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setComponent
public static <T> LootItemConditionalFunction.Builder<?> setComponent(DataComponentType<T> p_331454_, T p_331398_)
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