类 SetNameFunction
java.lang.Object
net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
net.minecraft.world.level.storage.loot.functions.SetNameFunction
- 所有已实现的接口:
BiFunction<ItemStack,
,LootContext, ItemStack> LootItemFunction
,LootContextUser
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嵌套类概要
嵌套类从类继承的嵌套类/接口 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
LootItemConditionalFunction.Builder<T extends LootItemConditionalFunction.Builder<T>>, LootItemConditionalFunction.DummyBuilder
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字段概要
字段修饰符和类型字段说明static final com.mojang.serialization.MapCodec
<SetNameFunction> private static final org.slf4j.Logger
private final Optional
<LootContext.EntityTarget> private final SetNameFunction.Target
从类继承的字段 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
predicates
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构造器概要
构造器限定符构造器说明private
SetNameFunction
(List<LootItemCondition> p_299241_, Optional<Component> p_298804_, Optional<LootContext.EntityTarget> p_298545_, SetNameFunction.Target p_338830_) -
方法概要
修饰符和类型方法说明static UnaryOperator
<Component> createResolver
(LootContext p_81140_, LootContext.EntityTarget p_81141_) Set
<ContextKey<?>> getType()
run
(ItemStack p_81137_, LootContext p_81138_) static LootItemConditionalFunction.Builder
<?> setName
(Component p_165460_, SetNameFunction.Target p_338546_) static LootItemConditionalFunction.Builder
<?> setName
(Component p_165458_, SetNameFunction.Target p_338818_, LootContext.EntityTarget p_338518_) 从类继承的方法 net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
apply, commonFields, simpleBuilder, validate
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 java.util.function.BiFunction
andThen
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字段详细资料
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LOGGER
private static final org.slf4j.Logger LOGGER -
CODEC
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name
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resolutionContext
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target
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构造器详细资料
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SetNameFunction
private SetNameFunction(List<LootItemCondition> p_299241_, Optional<Component> p_298804_, Optional<LootContext.EntityTarget> p_298545_, SetNameFunction.Target p_338830_)
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方法详细资料
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getType
- 指定者:
getType
在接口中LootItemFunction
- 指定者:
getType
在类中LootItemConditionalFunction
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getReferencedContextParams
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createResolver
public static UnaryOperator<Component> createResolver(LootContext p_81140_, @Nullable LootContext.EntityTarget p_81141_) -
run
- 指定者:
run
在类中LootItemConditionalFunction
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setName
public static LootItemConditionalFunction.Builder<?> setName(Component p_165460_, SetNameFunction.Target p_338546_) -
setName
public static LootItemConditionalFunction.Builder<?> setName(Component p_165458_, SetNameFunction.Target p_338818_, LootContext.EntityTarget p_338518_)
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