记录类 BiomeModifiers.AddSpawnsBiomeModifier

java.lang.Object
java.lang.Record
net.neoforged.neoforge.common.world.BiomeModifiers.AddSpawnsBiomeModifier
记录组件:
biomes - Biomes to add mob spawns to.
spawners - List of Weighted SpawnerDatas specifying EntityType, weight, and pack size.
所有已实现的接口:
BiomeModifier
封闭类:
BiomeModifiers

public static record BiomeModifiers.AddSpawnsBiomeModifier(HolderSet<Biome> biomes, WeightedList<MobSpawnSettings.SpawnerData> spawners) extends Record implements BiomeModifier

Stock biome modifier that adds a mob spawn to a biome. Has the following json format:

 {
   "type": "neoforge:add_spawns", // Required
   "biomes": "#namespace:biome_tag", // Accepts a biome id, [list of biome ids], or #namespace:biome_tag
   "spawners":
   {
     "type": "namespace:entity_type", // Type of mob to spawn
     "weight": 100, // int, spawn weighting
     "minCount": 1, // int, minimum pack size
     "maxCount": 4, // int, maximum pack size
   }
 }
 

Optionally accepts a list of spawner objects instead of a single spawner:

 {
   "type": "neoforge:add_spawns", // Required
   "biomes": "#namespace:biome_tag", // Accepts a biome id, [list of biome ids], or #namespace:biome_tag
   "spawners":
   [
     {
       "type": "namespace:entity_type", // Type of mob to spawn
       "weight": 100, // int, spawn weighting
       "minCount": 1, // int, minimum pack size
       "maxCount": 4, // int, maximum pack size
     },
     {
       // additional spawner object
     }
   ]
 }
 
  • 字段详细资料

  • 构造器详细资料

  • 方法详细资料

    • singleSpawn

      Convenience method for using a single MobSpawnSettings.SpawnerDatas.
      参数:
      biomes - Biomes to add mob spawns to.
      spawner - Weighted SpawnerData specifying EntityTYpe, weight, and pack size.
      返回:
      AddSpawnsBiomeModifier that adds a single spawn entry to the specified biomes.
    • modify

      public void modify(Holder<Biome> biome, BiomeModifier.Phase phase, ModifiableBiomeInfo.BiomeInfo.Builder builder)
      从接口复制的说明: BiomeModifier
      Modifies the information via the provided biome builder. Allows mob spawns and world-gen features to be added or removed, and climate and client effects to be modified.
      指定者:
      modify 在接口中 BiomeModifier
      参数:
      biome - the named biome being modified (with original data readable).
      phase - biome modification phase. Biome modifiers apply in each phase in order of the enum constants.
      builder - mutable biome info builder. Apply changes to this.
    • codec

      public com.mojang.serialization.MapCodec<? extends BiomeModifier> codec()
      指定者:
      codec 在接口中 BiomeModifier
      返回:
      the codec which serializes and deserializes this biome modifier
    • toString

      public final String toString()
      返回此记录类的字符串表示形式。此表示形式包含类的名称,后跟每个记录组件的名称和值。
      指定者:
      toString 在类中 Record
      返回:
      此对象的字符串表示形式
    • hashCode

      public final int hashCode()
      返回此对象的哈希代码值。此值派生自每个记录组件的哈希代码。
      指定者:
      hashCode 在类中 Record
      返回:
      此对象的哈希代码值
    • equals

      public final boolean equals(Object o)
      指示某个其他对象是否“等于”此对象。如果两个对象属于同一个类,而且所有记录组件都相等,则这两个对象相等。 此记录类中的所有组件都使用 Objects::equals(Object,Object) 进行比较。
      指定者:
      equals 在类中 Record
      参数:
      o - 要与之进行比较的对象
      返回:
      如果此对象与 o 参数相同,则为 true;否则为 false
    • biomes

      public HolderSet<Biome> biomes()
      返回 biomes 记录组件的值。
      返回:
      biomes 记录组件的值
    • spawners

      返回 spawners 记录组件的值。
      返回:
      spawners 记录组件的值