类 BaseFlowingFluid.Source
java.lang.Object
net.minecraft.world.level.material.Fluid
net.minecraft.world.level.material.FlowingFluid
net.neoforged.neoforge.fluids.BaseFlowingFluid
net.neoforged.neoforge.fluids.BaseFlowingFluid.Source
- 所有已实现的接口:
IFluidExtension
- 封闭类:
BaseFlowingFluid
-
嵌套类概要
从类继承的嵌套类/接口 net.neoforged.neoforge.fluids.BaseFlowingFluid
BaseFlowingFluid.Flowing, BaseFlowingFluid.Properties, BaseFlowingFluid.Source
从类继承的嵌套类/接口 net.minecraft.world.level.material.FlowingFluid
FlowingFluid.SpreadContext
-
字段概要
从类继承的字段 net.minecraft.world.level.material.FlowingFluid
FALLING, LEVEL
从类继承的字段 net.minecraft.world.level.material.Fluid
FLUID_STATE_REGISTRY, stateDefinition
-
构造器概要
构造器 -
方法概要
从类继承的方法 net.neoforged.neoforge.fluids.BaseFlowingFluid
beforeDestroyingBlock, canBeReplacedWith, canConvertToSource, canConvertToSource, createLegacyBlock, getBucket, getDropOff, getExplosionResistance, getFlowing, getFluidType, getPickupSound, getSlopeFindDistance, getSource, getTickDelay, isSame
从类继承的方法 net.minecraft.world.level.material.FlowingFluid
createFluidStateDefinition, getFlow, getFlowing, getHeight, getLegacyLevel, getNewLiquid, getOwnHeight, getShape, getSlopeDistance, getSource, getSpread, getSpreadDelay, isSolidFace, spread, spreadTo, tick
从类继承的方法 net.minecraft.world.level.material.Fluid
animateTick, builtInRegistryHolder, defaultFluidState, entityInside, getAABB, getDripParticle, getStateDefinition, is, isEmpty, isRandomlyTicking, randomTick, registerDefaultState, toString
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.neoforged.neoforge.common.extensions.IFluidExtension
canExtinguish, canHydrate, getAdjacentBlockPathType, getBlockPathType, getExplosionResistance, move, supportsBoating
-
构造器详细资料
-
Source
-
-
方法详细资料
-
getAmount
- 指定者:
getAmount
在类中FlowingFluid
-
isSource
-