类 CrossCollisionBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.CrossCollisionBlock
- 所有已实现的接口:
FeatureElement
,BucketPickup
,LiquidBlockContainer
,SimpleWaterloggedBlock
,ItemLike
,IBlockExtension
,IBucketPickupExtension
- 直接已知子类:
FenceBlock
,IronBarsBlock
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.ShapePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明private final Function
<BlockState, VoxelShape> static final BooleanProperty
static final BooleanProperty
static final Map
<Direction, BooleanProperty> private final Function
<BlockState, VoxelShape> static final BooleanProperty
static final BooleanProperty
static final BooleanProperty
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, CODEC, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SKIP_ALL_SIDEEFFECTS, UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS, UPDATE_SKIP_ON_PLACE, UPDATE_SKIP_SHAPE_UPDATE_ON_WIRE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
descriptionId, drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器构造器说明CrossCollisionBlock
(float p_52320_, float p_52321_, float p_52322_, float p_52323_, float p_52324_, BlockBehaviour.Properties p_52325_) -
方法概要
修饰符和类型方法说明protected abstract com.mojang.serialization.MapCodec
<? extends CrossCollisionBlock> codec()
protected VoxelShape
getCollisionShape
(BlockState p_52357_, BlockGetter p_52358_, BlockPos p_52359_, CollisionContext p_52360_) protected FluidState
getFluidState
(BlockState p_52362_) protected VoxelShape
getShape
(BlockState p_52352_, BlockGetter p_52353_, BlockPos p_52354_, CollisionContext p_52355_) protected boolean
isPathfindable
(BlockState p_52333_, PathComputationType p_52336_) protected Function
<BlockState, VoxelShape> makeShapes
(float p_52327_, float p_52328_, float p_52329_, float p_52330_, float p_52331_) protected BlockState
mirror
(BlockState p_52338_, Mirror p_52339_) protected boolean
propagatesSkylightDown
(BlockState p_52348_) protected BlockState
rotate
(BlockState p_52341_, Rotation p_52342_) 从类继承的方法 net.minecraft.world.level.block.Block
animateTick, asBlock, asItem, box, boxes, boxZ, boxZ, boxZ, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, column, column, createBlockStateDefinition, cube, cube, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getShapeForEachState, getShapeForEachState, getSpeedFactor, getStateDefinition, getStateForPlacement, handlePrecipitation, hasDynamicShape, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityMovementAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
affectNeighborsAfterRemoval, attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCloneItemStack, getDescriptionId, getDestroyProgress, getDirectSignal, getDrops, getEntityInsideCollisionShape, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getSoundType, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isRandomlyTicking, isSignalSource, neighborChanged, onExplosionHit, onPlace, onProjectileHit, properties, propertiesCodec, randomTick, requiredFeatures, simpleCodec, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, updateShape, useItemOn, useShapeForLightOcclusion, useWithoutItem
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBlockExtension
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, canSustainPlant, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getBubbleColumnDirection, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasDynamicLightEmission, hidesNeighborFace, isBed, isBurning, isConduitFrame, isEmpty, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onDestroyedByPushReaction, onNeighborChange, onTreeGrow, playFallSound, playStepSound, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, shouldHideAdjacentFluidFace, supportsExternalFaceHiding
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBucketPickupExtension
getPickupSound
从接口继承的方法 net.minecraft.world.level.block.SimpleWaterloggedBlock
canPlaceLiquid, getPickupSound, pickupBlock, placeLiquid
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字段详细资料
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NORTH
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EAST
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SOUTH
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WEST
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WATERLOGGED
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PROPERTY_BY_DIRECTION
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collisionShapes
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shapes
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构造器详细资料
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CrossCollisionBlock
public CrossCollisionBlock(float p_52320_, float p_52321_, float p_52322_, float p_52323_, float p_52324_, BlockBehaviour.Properties p_52325_)
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方法详细资料
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codec
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makeShapes
protected Function<BlockState,VoxelShape> makeShapes(float p_52327_, float p_52328_, float p_52329_, float p_52330_, float p_52331_) -
propagatesSkylightDown
- 覆盖:
propagatesSkylightDown
在类中BlockBehaviour
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getShape
protected VoxelShape getShape(BlockState p_52352_, BlockGetter p_52353_, BlockPos p_52354_, CollisionContext p_52355_) - 覆盖:
getShape
在类中BlockBehaviour
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getCollisionShape
protected VoxelShape getCollisionShape(BlockState p_52357_, BlockGetter p_52358_, BlockPos p_52359_, CollisionContext p_52360_) - 覆盖:
getCollisionShape
在类中BlockBehaviour
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getFluidState
- 覆盖:
getFluidState
在类中BlockBehaviour
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isPathfindable
- 覆盖:
isPathfindable
在类中BlockBehaviour
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rotate
- 覆盖:
rotate
在类中BlockBehaviour
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mirror
- 覆盖:
mirror
在类中BlockBehaviour
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