类 SculkSensorBlockEntity
java.lang.Object
net.neoforged.neoforge.attachment.AttachmentHolder
net.minecraft.world.level.block.entity.BlockEntity
net.minecraft.world.level.block.entity.SculkSensorBlockEntity
- 所有已实现的接口:
GameEventListener.Provider<VibrationSystem.Listener>
,VibrationSystem
,IAttachmentHolder
,IBlockEntityExtension
- 直接已知子类:
CalibratedSculkSensorBlockEntity
public class SculkSensorBlockEntity
extends BlockEntity
implements GameEventListener.Provider<VibrationSystem.Listener>, VibrationSystem
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嵌套类概要
嵌套类从类继承的嵌套类/接口 net.minecraft.world.level.block.entity.BlockEntity
BlockEntity.BlockEntityPathElement
从类继承的嵌套类/接口 net.neoforged.neoforge.attachment.AttachmentHolder
AttachmentHolder.AsField
从接口继承的嵌套类/接口 net.minecraft.world.level.gameevent.vibrations.VibrationSystem
VibrationSystem.Data, VibrationSystem.Listener, VibrationSystem.Ticker, VibrationSystem.User
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字段概要
字段修饰符和类型字段说明private static final int
private int
private VibrationSystem.Data
private final VibrationSystem.Listener
private final VibrationSystem.User
从类继承的字段 net.minecraft.world.level.block.entity.BlockEntity
level, remove, worldPosition
从类继承的字段 net.neoforged.neoforge.attachment.AttachmentHolder
ATTACHMENTS_NBT_KEY
从接口继承的字段 net.minecraft.world.level.gameevent.vibrations.VibrationSystem
NO_VIBRATION_FREQUENCY, RESONANCE_EVENTS, VIBRATION_FREQUENCY_FOR_EVENT
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构造器概要
构造器限定符构造器说明SculkSensorBlockEntity
(BlockPos p_155635_, BlockState p_155636_) protected
SculkSensorBlockEntity
(BlockEntityType<?> p_277405_, BlockPos p_277502_, BlockState p_277699_) -
方法概要
修饰符和类型方法说明int
protected void
loadAdditional
(ValueInput p_421530_) protected void
saveAdditional
(ValueOutput p_422193_) void
setLastVibrationFrequency
(int p_222801_) 从类继承的方法 net.minecraft.world.level.block.entity.BlockEntity
addEntityType, applyComponents, applyComponentsFromItemStack, applyImplicitComponents, clearRemoved, collectComponents, collectImplicitComponents, components, fillCrashReportCategory, getBlockPos, getBlockState, getLevel, getNameForReporting, getPersistentData, getPosFromTag, getType, getUpdatePacket, getUpdateTag, hasLevel, isRemoved, isValidBlockState, loadCustomOnly, loadStatic, loadWithComponents, parseCustomNameSafe, preRemoveSideEffects, problemPath, removeComponentsFromTag, removeData, saveCustomOnly, saveCustomOnly, saveWithFullMetadata, saveWithFullMetadata, saveWithId, saveWithoutMetadata, saveWithoutMetadata, setBlockState, setChanged, setChanged, setComponents, setData, setLevel, setRemoved, triggerEvent
从类继承的方法 net.neoforged.neoforge.attachment.AttachmentHolder
deserializeAttachments, getData, getExistingDataOrNull, hasAttachments, hasData, serializeAttachments
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.neoforged.neoforge.attachment.IAttachmentHolder
getData, getExistingData, getExistingData, getExistingDataOrNull, hasData, removeData, setData
从接口继承的方法 net.neoforged.neoforge.common.extensions.IBlockEntityExtension
getModelData, handleUpdateTag, invalidateCapabilities, onChunkUnloaded, onDataPacket, onLoad, requestModelDataUpdate
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字段详细资料
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DEFAULT_LAST_VIBRATION_FREQUENCY
private static final int DEFAULT_LAST_VIBRATION_FREQUENCY- 另请参阅:
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vibrationData
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vibrationListener
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vibrationUser
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lastVibrationFrequency
private int lastVibrationFrequency
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构造器详细资料
-
SculkSensorBlockEntity
protected SculkSensorBlockEntity(BlockEntityType<?> p_277405_, BlockPos p_277502_, BlockState p_277699_) -
SculkSensorBlockEntity
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方法详细资料
-
createVibrationUser
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loadAdditional
- 覆盖:
loadAdditional
在类中BlockEntity
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saveAdditional
- 覆盖:
saveAdditional
在类中BlockEntity
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getVibrationData
- 指定者:
getVibrationData
在接口中VibrationSystem
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getVibrationUser
- 指定者:
getVibrationUser
在接口中VibrationSystem
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getLastVibrationFrequency
public int getLastVibrationFrequency() -
setLastVibrationFrequency
public void setLastVibrationFrequency(int p_222801_) -
getListener
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