接口 VibrationSystem
- 所有已知实现类:
Allay
,CalibratedSculkSensorBlockEntity
,SculkSensorBlockEntity
,SculkShriekerBlockEntity
,Warden
public interface VibrationSystem
-
嵌套类概要
嵌套类修饰符和类型接口说明static final class
static class
static interface
static interface
-
字段概要
字段修饰符和类型字段说明static final int
static final List
<ResourceKey<GameEvent>> static final ToIntFunction
<ResourceKey<GameEvent>> 已过时。 -
方法概要
修饰符和类型方法说明static int
getGameEventFrequency
(Holder<GameEvent> p_316300_) static int
getGameEventFrequency
(ResourceKey<GameEvent> p_316800_) static int
getRedstoneStrengthForDistance
(float p_282483_, int p_282722_) static ResourceKey
<GameEvent> getResonanceEventByFrequency
(int p_282105_)
-
字段详细资料
-
RESONANCE_EVENTS
-
NO_VIBRATION_FREQUENCY
static final int NO_VIBRATION_FREQUENCY- 另请参阅:
-
VIBRATION_FREQUENCY_FOR_EVENT
已过时。Neo: use thedata map
instead.
-
-
方法详细资料
-
getVibrationData
VibrationSystem.Data getVibrationData() -
getVibrationUser
VibrationSystem.User getVibrationUser() -
getGameEventFrequency
-
getGameEventFrequency
-
getResonanceEventByFrequency
-
getRedstoneStrengthForDistance
static int getRedstoneStrengthForDistance(float p_282483_, int p_282722_)
-
data map
instead.