记录类 GameEvent
java.lang.Object
java.lang.Record
net.minecraft.world.level.gameevent.GameEvent
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嵌套类概要
嵌套类 -
字段概要
字段修饰符和类型字段说明static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final int
static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> private final int
notificationRadius
记录组件的字段。static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> static final Holder.Reference
<GameEvent> -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明final boolean
指示某个其他对象是否“等于”此对象。final int
hashCode()
返回此对象的哈希代码值。int
返回notificationRadius
记录组件的值。private static Holder.Reference
<GameEvent> private static Holder.Reference
<GameEvent> final String
toString()
返回此记录类的字符串表示形式。
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字段详细资料
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notificationRadius
private final int notificationRadiusnotificationRadius
记录组件的字段。 -
BLOCK_ACTIVATE
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BLOCK_ATTACH
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BLOCK_CHANGE
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BLOCK_CLOSE
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BLOCK_DEACTIVATE
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BLOCK_DESTROY
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BLOCK_DETACH
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BLOCK_OPEN
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BLOCK_PLACE
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CONTAINER_CLOSE
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CONTAINER_OPEN
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DRINK
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EAT
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ELYTRA_GLIDE
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ENTITY_DAMAGE
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ENTITY_DIE
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ENTITY_DISMOUNT
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ENTITY_INTERACT
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ENTITY_MOUNT
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ENTITY_PLACE
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ENTITY_ACTION
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EQUIP
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EXPLODE
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FLAP
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FLUID_PICKUP
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FLUID_PLACE
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HIT_GROUND
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INSTRUMENT_PLAY
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ITEM_INTERACT_FINISH
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ITEM_INTERACT_START
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JUKEBOX_PLAY
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JUKEBOX_STOP_PLAY
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LIGHTNING_STRIKE
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NOTE_BLOCK_PLAY
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PRIME_FUSE
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PROJECTILE_LAND
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PROJECTILE_SHOOT
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SCULK_SENSOR_TENDRILS_CLICKING
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SHEAR
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SHRIEK
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SPLASH
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STEP
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SWIM
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TELEPORT
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UNEQUIP
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RESONATE_1
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RESONATE_2
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RESONATE_3
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RESONATE_4
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RESONATE_5
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RESONATE_6
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RESONATE_7
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RESONATE_8
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RESONATE_9
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RESONATE_10
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RESONATE_11
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RESONATE_12
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RESONATE_13
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RESONATE_14
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RESONATE_15
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DEFAULT_NOTIFICATION_RADIUS
public static final int DEFAULT_NOTIFICATION_RADIUS- 另请参阅:
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CODEC
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构造器详细资料
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GameEvent
public GameEvent(int notificationRadius) 创建GameEvent
记录类的实例。- 参数:
notificationRadius
-notificationRadius
记录组件的值
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方法详细资料
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bootstrap
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register
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register
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toString
返回此记录类的字符串表示形式。此表示形式包含类的名称,后跟每个记录组件的名称和值。 -
hashCode
public final int hashCode()返回此对象的哈希代码值。此值派生自每个记录组件的哈希代码。 -
equals
指示某个其他对象是否“等于”此对象。如果两个对象属于同一个类,而且所有记录组件都相等,则这两个对象相等。 此记录类中的所有组件都使用 '==' 进行比较。 -
notificationRadius
public int notificationRadius()返回notificationRadius
记录组件的值。- 返回:
notificationRadius
记录组件的值
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