类 VibrationSystem.Listener
java.lang.Object
net.minecraft.world.level.gameevent.vibrations.VibrationSystem.Listener
- 所有已实现的接口:
GameEventListener
- 封闭接口:
VibrationSystem
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嵌套类概要
从接口继承的嵌套类/接口 net.minecraft.world.level.gameevent.GameEventListener
GameEventListener.DeliveryMode, GameEventListener.Provider<T extends GameEventListener>
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明static float
distanceBetweenInBlocks
(BlockPos p_282413_, BlockPos p_281960_) void
forceScheduleVibration
(ServerLevel p_282808_, Holder<GameEvent> p_316321_, GameEvent.Context p_281652_, Vec3 p_281530_) int
boolean
handleGameEvent
(ServerLevel p_282254_, Holder<GameEvent> p_316513_, GameEvent.Context p_283664_, Vec3 p_282426_) private static boolean
isOccluded
(Level p_283225_, Vec3 p_283328_, Vec3 p_283163_) private void
scheduleVibration
(ServerLevel p_282037_, VibrationSystem.Data p_283229_, Holder<GameEvent> p_316858_, GameEvent.Context p_283344_, Vec3 p_281758_, Vec3 p_282990_) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.gameevent.GameEventListener
getDeliveryMode
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字段详细资料
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system
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构造器详细资料
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Listener
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方法详细资料
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getListenerSource
- 指定者:
getListenerSource
在接口中GameEventListener
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getListenerRadius
public int getListenerRadius()- 指定者:
getListenerRadius
在接口中GameEventListener
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handleGameEvent
public boolean handleGameEvent(ServerLevel p_282254_, Holder<GameEvent> p_316513_, GameEvent.Context p_283664_, Vec3 p_282426_) - 指定者:
handleGameEvent
在接口中GameEventListener
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forceScheduleVibration
public void forceScheduleVibration(ServerLevel p_282808_, Holder<GameEvent> p_316321_, GameEvent.Context p_281652_, Vec3 p_281530_) -
scheduleVibration
private void scheduleVibration(ServerLevel p_282037_, VibrationSystem.Data p_283229_, Holder<GameEvent> p_316858_, GameEvent.Context p_283344_, Vec3 p_281758_, Vec3 p_282990_) -
distanceBetweenInBlocks
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isOccluded
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