类 LivingEntityUseItemEvent.Finish
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.living.LivingEntityUseItemEvent
net.neoforged.neoforge.event.entity.living.LivingEntityUseItemEvent.Finish
Fired after an item has fully finished being used.
The item has been notified that it was used, and the item/result stacks reflect after that state.
This means that when this is fired for a Potion, the potion effect has already been applied.
LivingEntityUseItemEvent.item
is a copy of the item BEFORE it was used.
If you wish to cancel those effects, you should cancel one of the above events.
The result item stack is the stack that is placed in the player's inventory in replacement of the stack that is currently being used.-
嵌套类概要
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEntityUseItemEvent
LivingEntityUseItemEvent.Finish, LivingEntityUseItemEvent.Start, LivingEntityUseItemEvent.Stop, LivingEntityUseItemEvent.Tick
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEvent
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
-
字段概要
字段 -
构造器概要
构造器 -
方法概要
从类继承的方法 net.neoforged.neoforge.event.entity.living.LivingEntityUseItemEvent
getDuration, getHand, getItem, setDuration
从类继承的方法 net.neoforged.neoforge.event.entity.living.LivingEvent
getEntity
-
字段详细资料
-
result
-
-
构造器详细资料
-
Finish
-
-
方法详细资料
-
getResultStack
-
setResultStack
-