类 LivingEntityUseItemEvent.Tick
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.living.LivingEntityUseItemEvent
net.neoforged.neoforge.event.entity.living.LivingEntityUseItemEvent.Tick
- 所有已实现的接口:
net.neoforged.bus.api.ICancellableEvent
public static class LivingEntityUseItemEvent.Tick
extends LivingEntityUseItemEvent
implements net.neoforged.bus.api.ICancellableEvent
Fired every tick that a player is 'using' an item, see
LivingEntityUseItemEvent.Start
for info.
Cancel the event, or set the duration to <= 0 to cause the player to stop using the item.-
嵌套类概要
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEntityUseItemEvent
LivingEntityUseItemEvent.Finish, LivingEntityUseItemEvent.Start, LivingEntityUseItemEvent.Stop, LivingEntityUseItemEvent.Tick
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEvent
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
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构造器概要
构造器 -
方法概要
从类继承的方法 net.neoforged.neoforge.event.entity.living.LivingEntityUseItemEvent
getDuration, getHand, getItem, setDuration
从类继承的方法 net.neoforged.neoforge.event.entity.living.LivingEvent
getEntity
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.neoforged.bus.api.ICancellableEvent
isCanceled, setCanceled
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构造器详细资料
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Tick
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