类 StatAwardEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent
net.neoforged.neoforge.event.StatAwardEvent
- 所有已实现的接口:
net.neoforged.bus.api.ICancellableEvent
Fired when a
Player
is awarded a Stat
. This event is fired in Player.awardStat(Stat, int)
This event is cancelable
.
This event does not have a result.
This event is fired on the
.引用无效
NeoForge#EVENT_BUS
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嵌套类概要
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.player.PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormat
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEvent
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
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字段概要
字段 -
构造器概要
构造器 -
方法概要
从类继承的方法 net.neoforged.neoforge.event.entity.player.PlayerEvent
getEntity
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.neoforged.bus.api.ICancellableEvent
isCanceled, setCanceled
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字段详细资料
-
stat
-
value
private int value
-
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构造器详细资料
-
StatAwardEvent
-
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方法详细资料
-
getStat
返回 theStat
being awarded。- 返回:
- the
Stat
being awarded
-
setStat
Replaces theStat
to be awarded -
getValue
public int getValue()返回 the current value to be awarded to theStat
。- 返回:
- the current value to be awarded to the
Stat
-
setValue
public void setValue(int value) Replaces the value to be awarded.
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