类 PlayerEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent
- 直接已知子类:
AdvancementEvent
,AnvilCraftEvent
,ArrowLooseEvent
,ArrowNockEvent
,AttackEntityEvent
,CanPlayerSleepEvent
,ClientInformationUpdatedEvent
,CriticalHitEvent
,ItemFishedEvent
,ItemTooltipEvent
,PermissionsChangedEvent
,PlayerBrewedPotionEvent
,PlayerContainerEvent
,PlayerDestroyItemEvent
,PlayerEnchantItemEvent
,PlayerEvent.BreakSpeed
,PlayerEvent.Clone
,PlayerEvent.HarvestCheck
,PlayerEvent.ItemCraftedEvent
,PlayerEvent.ItemSmeltedEvent
,PlayerEvent.LoadFromFile
,PlayerEvent.NameFormat
,PlayerEvent.PlayerChangedDimensionEvent
,PlayerEvent.PlayerChangeGameModeEvent
,PlayerEvent.PlayerLoggedInEvent
,PlayerEvent.PlayerLoggedOutEvent
,PlayerEvent.PlayerRespawnEvent
,PlayerEvent.SaveToFile
,PlayerEvent.StartTracking
,PlayerEvent.StopTracking
,PlayerEvent.TabListNameFormat
,PlayerFlyableFallEvent
,PlayerInteractEvent
,PlayerRespawnPositionEvent
,PlayerSetSpawnEvent
,PlayerSpawnPhantomsEvent
,PlayerTickEvent
,PlayerWakeUpEvent
,PlayerXpEvent
,StatAwardEvent
,SweepAttackEvent
,TradeWithVillagerEvent
PlayerEvent is fired whenever an event involving a
If a method utilizes this
All children of this event are fired on the
Player
occurs. If a method utilizes this
Event
as its parameter, the method will
receive every child event of this class.All children of this event are fired on the
NeoForge.EVENT_BUS
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嵌套类概要
嵌套类修饰符和类型类说明static class
BreakSpeed is fired when a player attempts to harvest a block.
This event is fired whenever a player attempts to harvest a block in引用无效
Player#getDigSpeed(BlockState, BlockPos)
This event is fired via theEventHooks.getBreakSpeed(Player, BlockState, float, BlockPos)
.
PlayerEvent.BreakSpeed.state
contains the block being broken.static class
Fired when the EntityPlayer is cloned, typically caused by the impl sending a RESPAWN_PLAYER event.static class
HarvestCheck is fired when a player attempts to harvest a block.
This event is fired whenever a player attempts to harvest a block inPlayer.hasCorrectToolForDrops(BlockState)
.
This event is fired via theEventHooks.doPlayerHarvestCheck(Player, BlockState, BlockGetter, BlockPos)
.
PlayerEvent.HarvestCheck.state
contains theBlockState
that is being checked for harvesting.static class
static class
static class
The player is being loaded from the world save.static class
NameFormat is fired when a player's display name is retrieved.
This event is fired whenever a player's name is retrieved inPlayer.getDisplayName()
orPlayer.refreshDisplayName()
.
This event is fired via theEventHooks.getPlayerDisplayName(Player, Component)
.
PlayerEvent.NameFormat.username
contains the username of the player.static class
static class
Fired when the game type of a server player is changed to a different value than what it was previously.static class
static class
static class
static class
The player is being saved to the world store.static class
Fired when an Entity is started to be "tracked" by this player (the player receives updates about this entity, e.g. motion).static class
Fired when an Entity is stopped to be "tracked" by this player (the player no longer receives updates about this entity, e.g. motion).static class
TabListNameFormat is fired when a player's display name for the tablist is retrieved.
This event is fired whenever a player's display name for the tablist is retrieved inServerPlayer.getTabListDisplayName()
orServerPlayer.refreshTabListName()
.
This event is fired via theEventHooks.getPlayerTabListDisplayName(Player)
.
PlayerEvent.TabListNameFormat.getDisplayName()
contains the display name of the player or null if the client should determine the display name itself.从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEvent
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
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字段概要
字段 -
构造器概要
构造器 -
方法概要
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字段详细资料
-
player
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构造器详细资料
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PlayerEvent
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方法详细资料
-
getEntity
- 覆盖:
getEntity
在类中LivingEvent
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