类 PlayerTickEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent
net.neoforged.neoforge.event.tick.PlayerTickEvent
- 直接已知子类:
PlayerTickEvent.Post
,PlayerTickEvent.Pre
Base class of the two player tick events.
These events are separate from
due to the semantics of player ticks.
On the client, players tick from the usual 引用无效
LivingTickEvent
Entity.tick()
method, but on the server, they rely
on ServerPlayer.doTick()
which is called from ServerGamePacketListenerImpl.tick()
.
Use of these events should only be necessary if you rely on this specific timing.
- 另请参阅:
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嵌套类概要
嵌套类修饰符和类型类说明static class
PlayerTickEvent.Post
is fired once per game tick, per player, after the player performs work for the current tick.static class
PlayerTickEvent.Pre
is fired once per game tick, per player, before the player performs work for the current tick.从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.player.PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormat
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEvent
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
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构造器概要
构造器 -
方法概要
从类继承的方法 net.neoforged.neoforge.event.entity.player.PlayerEvent
getEntity
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构造器详细资料
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PlayerTickEvent
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